this post was submitted on 19 Aug 2024
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[–] NephewAlphaBravo@hexbear.net 67 points 3 months ago* (last edited 3 months ago) (1 children)

Quarterly reminder that "protagonist" doesn't just mean "the good guy"

[–] UlyssesT@hexbear.net 46 points 3 months ago (3 children)

Countless "Walter White is based actually" fanboys would beg to differ. walter-yell

[–] blindbunny@lemmy.ml 24 points 3 months ago (1 children)

Honestly if Walter just flexed into being a revolutionary instead of hoarding money that story could have been bad ass.

[–] UlyssesT@hexbear.net 25 points 3 months ago* (last edited 3 months ago)

Such is the case for many very bad people. Even a fraction of my-hero 's hoard could actually "save humanity" by ending world hunger, which the UN tried to convince him to do when he demanded a plan to do it with a budget, received it, then ignored it.

[–] VILenin@hexbear.net 7 points 3 months ago (1 children)

Using le epic TOUGH MAN making HARD DECISIONS^TM^ as a conduit for my wamen bad politics

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[–] Philosophosphorous@hexbear.net 42 points 3 months ago

yea its like criticizing red dead redemption because you can't play entirely nonlethally. the point of the fiction is to analyze the topics via the player character. its not an RPG (it has like 2 or 3 'decisions' you can make in cutscene/QTE scenarios that lead to 2 or 3 slightly different endings that are all kinda depressing) its a linear 3rd person cover shooter. COD: Black Ops 2 is more of a choice based RPG than this. the whole point is that the war crimes feel the same as the normal gameplay, because normal military shooter gameplay is already making horrible things like war and murder feel 'rewarding' and 'compelling' and 'satisfying'. how many times have you executed a wounded or 'downed' enemy in video games? perhaps even with a fancy animated 'execution'... its a war crime.

[–] Frank@hexbear.net 33 points 3 months ago (7 children)

I actually agree. Giving the player no option then scolding them generally isn't effective. Give them two horrible options? Sure. Make them make a choice. If they didn't make a decision it generally doesn't land.

[–] daniyeg@hexbear.net 38 points 3 months ago* (last edited 3 months ago) (2 children)

any other propaganda military shooters doesn't give you a choice neither. yeah i agree it's bad as a morality to system to just say "well if you wanna be good just quit" but spec ops isn't some rpg it has all the mechanics of its genre including the lack of choice but it's opposing their dominant narrative. if you had the option not to murder the civilians i think the impact of the game would be lost.

[–] UlyssesT@hexbear.net 16 points 3 months ago (1 children)

"well if you wanna be good just quit"

I'm well ahead of them there when it comes to Cawadoody and other flag humping propaganda trash. The best way to quit is to never start. nyet

[–] sloth@hexbear.net 11 points 3 months ago (1 children)

it's called 'The Line' because you have to cross it

[–] UlyssesT@hexbear.net 8 points 3 months ago* (last edited 3 months ago)

wowee Just like the trailer narrator of 90% of cop action movies said in the 80s and 90s!

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[–] UlyssesT@hexbear.net 30 points 3 months ago (1 children)

I actually agree. Giving the player no option then scolding them generally isn't effective. Give them two horrible options? Sure. Make them make a choice. If they didn't make a decision it generally doesn't land.

For similar reasons, CDPR storytelling generally doesn't land for me.

"Do you want to be a selfish asshole, or at least a pragmatic asshole... or do you want to care about those pitiful NPCs over there?"

"I want to improve society somewhat." improve-society

"HAH! GOT YOU! Actually those pitiful NPCs were extra evil murderfuckers and you just allowed them to murderfuck. Get with the program and start being morally grey already!" very-intelligent

[–] KobaCumTribute@hexbear.net 22 points 3 months ago* (last edited 3 months ago) (3 children)

That's not at all accurate, to the point that I'm struggling to even place what you're referring to. I think it's about how if you help guerilla insurgents in the first Witcher game smuggle weapons they later assassinate someone? That was a big "wait, you're telling me the rebels fighting a war use violence to accomplish their goals and aren't just heckin wholesome peaceful YA novel protagonists who win by being ontologically good and having plot armor like in every other game, movie, and book that gets mainstream attention in the US?" shock moment for western gamers whose consumption of hollywood treats left them without a framework for understanding that sometimes the materially and morally correct side in a conflict can still be doing brutal and underhanded things as a matter of material necessity.

I never got into the second game, but by the third one the overall moral tone is pretty clearly on the side of mercy and conservation, with sparing and helping magical creatures that are intelligent non-human persons that are just trying to survive being the clearly correct choice to the point that later on when you get put on trial by a werewolf for being a monster hunter a bunch of them show up as character witnesses to your defense. That's also the game where the narrator all but says "the real monsters are cruel and intolerant men" over and over, every aristocrat you encounter is some flavor of monstrous or dangerously detached from reality, and most of the plot ultimately revolves around trying to stop an extradimensional settler colonialist invasion.

CDPR are still libs, but they overall have a much more materialist understanding of how things fit together instead of the sort of mishmash of hollywood tropes American lib writers throw together based on vibes.

[–] RION@hexbear.net 14 points 3 months ago* (last edited 3 months ago)

I also think it's worth mentioning that there are plenty of choices in Witcher 3 that have pretty obviously good and bad options. Anyone ratting out that godling to the property owner is doing so to be evil. Refusing money from poor folks is plain good and never comes back to bite you. Killing Whoreson Junior might as well have had [Everyone loved that.] pop up in the top left corner and even rewards you with a cute little easter egg later.

But all these examples don't really get remembered because they're less impactful than the choices that aren't so obvious

[–] TechnoUnionTypeBeat@hexbear.net 10 points 3 months ago (2 children)

with sparing and helping magical creatures that are intelligent non-human persons that are just trying to survive being the clearly correct choice

While this mostly holds true there is one quest I remember that annoyed the shit out of me

You had to investigate some haunted tower, and were presented with two options essentially: destroy the spirit outright or try to put it to rest gently by performing a ritual

The game was mostly chill about that style of peaceful ritual exorcism being the way to deal with spirits nonviolently, but if you do it the spirit reveals itself to be some evil spirit that murders her lover then flees, with the game implying she'll just keep killing

Can't remember it fully but that one quest did throw me

[–] RION@hexbear.net 10 points 3 months ago

I think I got caught by that one in my first playthrough. I think it's an interesting scenario because blind compassion isn't really a feasible ethos with which to navigate life unless you like getting constantly taken advantage of. After all, we don't drain our bank accounts helping Nigerian princes in a tight spot, do we? Gerry recognizing that her story doesn't quite add up is an example of tempering compassion with scrutiny.

[–] UlyssesT@hexbear.net 6 points 3 months ago* (last edited 3 months ago)

The game was mostly chill about that style of peaceful ritual exorcism being the way to deal with spirits nonviolently, but if you do it the spirit reveals itself to be some evil spirit that murders her lover then flees, with the game implying she'll just keep killing

That's the kind of shit I ran into before giving up entirely on it.

There's plot twists and surprises, then there's feeling the heavy hand of the narrative's preferred direction.

[–] UlyssesT@hexbear.net 7 points 3 months ago* (last edited 3 months ago) (11 children)

You can like the games all you like, but my initial impressions in both CDPR-made series were that straying too far from the sometimes-obvious narrative lead (if the game even allowed it; even less choices or even potential mission path availability in CP2077) were routinely punished early on.

Call it "wholesome peaceful YA novel protagonists who win by being ontologically good" if you want (which is bullshit, I'm more than fine with surprises if it doesn't just feel like a punitive narrator), but don't bother accusing me of a bad faith position if that's what you're leading with.

I enjoyed Disco Elysium greatly, and yet at no point did I feel like I was punished by the narrator for playing Harry "wrong" and in a way unbecoming of some Revacholian equivalent of the Witcherino code or whatever. Sure, I got my comeuppance more than a few times (especially after bad die rolls) but it didn't feel like punitive soft railroading the way CDPR writes its games.

Unless you'd argue that Harry was a "wholesome peaceful YA novel protagonist who wins by being ontologically good?" That'd be a fun mind unlock in the game, maybe.

much more materialist understanding of how things fit together

In the "bringing about meaningful change is impossible and attempting to change things outside of immediate personal fuckbuddy and adopted family circumstances is naive at best and probably worse than the status quo" way, maybe. I guess there's a sprinkle of materialism in capitalist realism propaganda.

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[–] Cowbee@hexbear.net 30 points 3 months ago (1 children)

You actually do have an option IIRC, it just never tells you. It's supposed to highlight why the military is systemically bad and appears to remove all choice, even if individual soldiers could disobey orders.

[–] FlakesBongler@hexbear.net 26 points 3 months ago (2 children)

Yeah, the only big unavoidable choice is the white phosphorus

pretty sure in most others you can either stand for a second and it proceeds or you shoot into the air instead of at someone and it proceeds

[–] edge@hexbear.net 17 points 3 months ago* (last edited 3 months ago)

While the white phosphorus part doesn't give you a choice, isn't it basically that they used it only intending to hit military targets, then it turns out it hit civilians too? shocked-pikachu

I think it's not a choice precisely because it's the worst or most blatant war crime in the game IIRC and most people would decide against it even for "only military targets" and that would stop them from getting the point across.

It's been a long time since I've played it so I might not be remembering entirely right. I might play it again now.

[–] Babs@hexbear.net 15 points 3 months ago (1 children)

Yeah the white phosphorus scene was really dumb but the rest felt justified.

[–] BeamBrain@hexbear.net 11 points 3 months ago

Yeah, the white phosphorous scene doesn't really work unless you're coming into it with a mindset of "whoa badass, this is gonna be just like those AC-130 missions in Call of Duty"

Apparently the devs wanted to include a branching story path where the player doesn't use the WP, but they didn't have the budget.

[–] ShinkanTrain@lemmy.ml 16 points 3 months ago* (last edited 3 months ago)

Yeah I was just following orders

🤔

[–] EstraDoll@hexbear.net 15 points 3 months ago (3 children)

No one forced you to pick up a copy of Bland Early 2010s Modern Military Shooter: Pentagon Propaganda Boogaloo edgeworth-shrug. You picked it up (ostensibly) knowing what it is and what it was going to include

[–] UlyssesT@hexbear.net 19 points 3 months ago

It's like when I hear the name "Tom Clancy" come out of someone's mouth when they talk about what they like to read.

Thanks for the warning, Mr. Bloodthirsty Armchair Warrior Boomer. I'll stay well away from you.

[–] Lurker123@hexbear.net 12 points 3 months ago* (last edited 3 months ago) (4 children)

Why use that image of edgeworth to make your point? That’s edgeworth standing on the right side of the courtroom, where he’s always wrong.

The whole point of the ace attorney games is if you are on the left, you are good and correct. If you are on the right, you are evil and wrong. And if you are in the center, you are either a hopelessly confused idiot, or evil.

[–] EstraDoll@hexbear.net 17 points 3 months ago (1 children)

type :shrug to look up emojis

took the one of the argumentative lawyerman

That's... a bit of a stretch to consider that using a shrugging emoji of an antagonist in a video game means my argument is inherently wrong?

[–] UlyssesT@hexbear.net 11 points 3 months ago* (last edited 3 months ago) (2 children)

I assume they were joking but it wasn't too clear.

That'd be like seriously saying anyone using Breaking Bad emojis cooks meth and sells it to high school kids and makes deals with neo-nazis.

[–] EstraDoll@hexbear.net 9 points 3 months ago (2 children)

kbity no, it's true. i'm a cat girl IRL because i use the catgirl emoji

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[–] Inui@hexbear.net 10 points 3 months ago* (last edited 3 months ago)

I think the sidebar in the emoji comm is helpful to remember. It says "emojis are what they convey", so expecting everyone to know the direct reference to the video game (and by extension all other 2400 emojis) is a little much. You can use it that way or as a lil guy shrugging.

[–] UlyssesT@hexbear.net 8 points 3 months ago* (last edited 3 months ago)

The whole point of the ace attorney games is if you are on the left, you are good and correct. If you are on the right, you are evil and wrong. And if you are in the center, you are either a hopelessly confused idiot, or evil.

Gif reference aside, I don't really buy that if you're not joking, because that'd be like seriously saying anyone using Breaking Bad emojis cooks meth and sells it to high school kids and makes deals with neo-nazis.

This is dialectics

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[–] pooh@hexbear.net 9 points 3 months ago* (last edited 3 months ago) (4 children)

The player could always make the choice to stop playing and turn the game off, and it even says as much during one of the loading screens so it’s 100% intentional. Often times the correct choice is one that is outside the narrow range of choices that are given, and I believe that was the point the developer was trying to make.

EDIT: It’s worth checking out the loading screen messages in the game, since these often give away what the devs intended, sometimes in an ironic way. Some examples:

  • To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless.

  • Cognitive dissonance is an uncomfortable feeling caused by holding two conflicting ideas simultaneously.

  • You are still a good person.

  • The US military does not condone the killing of unarmed combatants. But this isn't real, so why should you care?

  • Do you feel like a hero yet?

  • If you were a better person, you wouldn't be here.

  • Kill a man, and you are a murderer. Kill everyone, and you are a god.

There’s a whole list here: https://pastebin.com/w7x0LJ5w

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[–] RION@hexbear.net 24 points 3 months ago (1 children)

Shout out to the time SUPERHOT tried the "Stop playing the game! I mean it! You'll be responsible for the consequences!" thing and I just ended up shutting it off and never playing it again

[–] smallsmellyfrog@hexbear.net 18 points 3 months ago

But but but you end up shooting yourself in the back of the head. It's tight.

[–] insurgentrat@hexbear.net 23 points 3 months ago (2 children)

Gamers are the least media literate of people who's entire hobby is about exposing themselves to media.

[–] UlyssesT@hexbear.net 14 points 3 months ago (1 children)

When freeze-gamer are pounding down cross-promoting snacks and beverages while killing otherfied "terrorists" in Cawadoody and mildly grumble about predatory monetization but blame the wokes for it galaxy-brain

[–] insurgentrat@hexbear.net 15 points 3 months ago (1 children)

How dare a piece of media, I product I bought, challenge me by pointing out that the standard media of this type depicts horrific acts. Clearly it wants me to feel ashamed for playing, and not to reflect on why it's so uncomfortable when highlighted, but so banal it goes unacknowledged when not?

Could I use this moment to grow? To ask how we got here and whether we should stay here? Certainly not, because games are masturbatory toys of indulgence and nothing more. Unless of course I'm defending how I spend my time, then they're art.

[–] UlyssesT@hexbear.net 13 points 3 months ago

Games are art but as soon as they are critiqued the way art is critiqued that is a direct threat to the treats and requires a decade-long culture war frothingfash

[–] Awoo@hexbear.net 9 points 3 months ago* (last edited 3 months ago) (1 children)

It's probably time to start including videogames in English or whatever class covers media literacy. Not just movies and books.

[–] insurgentrat@hexbear.net 12 points 3 months ago

Can you imagine the backlash though? From chuds and boomers alike.

I spend too much of my life in games (board, social, or video I play them all!) and I really do wish more people who enjoy them were interested in critical analysis of them. Outside of gamedev circles and weird youtube channels asking "why is this being presented the way it is?" is a technique for speedrunning slur%. Especially if a game is non, or non traditional, narrative. Like I dare you to try analyse the themes of slay the spire or whatever on the subreddit haha.

[–] MrStalin@hexbear.net 22 points 3 months ago (2 children)

Spec Ops The Line is a fantastic game that just so happens to be a thorough deconstruction of the generic power fantasy military shooter so naturally gamers hate it for making them question why they enjoy playing games like Call of Duty or Battlefield.

[–] Awoo@hexbear.net 10 points 3 months ago (1 children)

Yep. It holds a mirror up very thoroughly to the audience to show them what they are and they unsurprisingly HATE that.

[–] VILenin@hexbear.net 7 points 3 months ago

Sends them scurrying back to their reddit shithole to jack off to gore footage of surrendering Russian conscripts being blown up

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[–] RyanGosling@hexbear.net 12 points 3 months ago* (last edited 3 months ago)

The game works if you realize that there is no “bad apples” when they work for the empire, only “good apples,” and even then 9/10 times, they will volunteer to be a rotten apple for self preservation. Therefore, the only choices you have are to kill, kill, and kill.

But i don’t think Americans are introspective to be making media like that. I believe it really was just a dumb gotcha ‘mmmm hypocrite much?? smuglord ” game

[–] barrbaric@hexbear.net 9 points 3 months ago* (last edited 3 months ago)

That comment is probably bait posted by the OP in the image on another window to drum up engagement.

[–] GalaxyBrain@hexbear.net 6 points 3 months ago (1 children)

I've never played it but it seems like it's mgs2 for normies and 10 years later.

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