this post was submitted on 19 Aug 2024
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[–] TechnoUnionTypeBeat@hexbear.net 10 points 3 months ago (2 children)

with sparing and helping magical creatures that are intelligent non-human persons that are just trying to survive being the clearly correct choice

While this mostly holds true there is one quest I remember that annoyed the shit out of me

You had to investigate some haunted tower, and were presented with two options essentially: destroy the spirit outright or try to put it to rest gently by performing a ritual

The game was mostly chill about that style of peaceful ritual exorcism being the way to deal with spirits nonviolently, but if you do it the spirit reveals itself to be some evil spirit that murders her lover then flees, with the game implying she'll just keep killing

Can't remember it fully but that one quest did throw me

[–] RION@hexbear.net 10 points 3 months ago

I think I got caught by that one in my first playthrough. I think it's an interesting scenario because blind compassion isn't really a feasible ethos with which to navigate life unless you like getting constantly taken advantage of. After all, we don't drain our bank accounts helping Nigerian princes in a tight spot, do we? Gerry recognizing that her story doesn't quite add up is an example of tempering compassion with scrutiny.

[–] UlyssesT@hexbear.net 6 points 3 months ago* (last edited 3 months ago)

The game was mostly chill about that style of peaceful ritual exorcism being the way to deal with spirits nonviolently, but if you do it the spirit reveals itself to be some evil spirit that murders her lover then flees, with the game implying she'll just keep killing

That's the kind of shit I ran into before giving up entirely on it.

There's plot twists and surprises, then there's feeling the heavy hand of the narrative's preferred direction.