[-] BeamBrain@hexbear.net 1 points 3 minutes ago

Cultural hegemony means that the agenda of neoliberal capitalism isn't considered political, it's just "the natural way of things."

[-] BeamBrain@hexbear.net 4 points 10 hours ago

Parasocial relationships are a hell of a drug.

[-] BeamBrain@hexbear.net 28 points 18 hours ago

Working as intended.

[-] BeamBrain@hexbear.net 22 points 1 day ago

One can only hope.

[-] BeamBrain@hexbear.net 40 points 1 day ago

Every time I remember these exist, I'm astounded at just how much Americans hate their own kids.

[-] BeamBrain@hexbear.net 18 points 1 day ago

Christianity and the le epic science victory space future of "humans becoming interplanetary species" are both destroyed forever if groypers aren't allowed to scream slurs everywhere as if the world was some Xbox Live lobby.

[-] BeamBrain@hexbear.net 26 points 1 day ago

It's fucked up, but I dunno if you can really call it heresy. On at least one occasional (the Amalekites) the God of the Bible endorses genocide against the right kind of people.

[-] BeamBrain@hexbear.net 24 points 2 days ago

No investigation, no right to speak.

[-] BeamBrain@hexbear.net 28 points 2 days ago* (last edited 2 days ago)

Speaking from experience, this has the same energy as the clueless boss of an IT department setting absurd deadlines and feature requirements because they don't understand what is and isn't actually computationally feasible

[-] BeamBrain@hexbear.net 26 points 2 days ago

CW: AbleismFascist policy toward disabled people is to sort them into those who are useful to the capitalist machine and those who aren't, and kill those in the latter category. Liberal policy toward the disabled is the same, except they use social murder instead of bullets and gas chambers.

[-] BeamBrain@hexbear.net 51 points 2 days ago

America is not a country, it is a death cult with a standing army.

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America (hexbear.net)
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Starfield pronouns (hexbear.net)

Just wanna say, a little something.. There is nothing I love more.. Taking my headphones off, fuck that.. But there's this: There's nothing I love more than to, to, to sit down, comfy chair, turn on the PC, fire up a brand new RPG.. Lose myself, just, oh my God, just think of this world, just think of all the planets I can visit. All the immersive things I can get involved with, all the FIGHTS, all the relationships, all the people I meet, all the places I go. I'm so excited to go to there, and you know, I love nothing more, than with all of that laid out in front of me, I love nothing more, THAN TO BE DRAGGED DOWN, EVERY FUCKING CONVIVEABLE OPPROTUNITY, SO YOU CAN FUCKING CURRENT DAY US! "...Sorry, did you wanna get immersed in our world? Yeah, well, guess what? FUCKING PRONOUNS!! FUCKING GENDER AMBIGUITY! FUCKING CURRENT DAY CALIFORNIAN SHIT! 'CAUSE THAT'S ALL WE FUCKIN' KNOW! 'CAUSE WE'RE BORING!! ..WE'RE SO! FUCKING! BORING! ...WE. Can't SEE. Past out own FUCKING REFLECTION. .. THAT'S THE LEVEL OF OUR NARCISISSM HERE." - SAYS THE WESTERN GAME COMPANY. "FUCK YOUR IMMERSION. FUCK YOU HAVING A GOOD TIME. FUCK YOU JUST FALLING INTO A WORLD AND JUST GETTING LOST. OH, NO, NO! CURRENT FUCKING DAY!" ..FUCK OFF! YOU'RE BORING. YOU'RE FUCKING DULL. YOU HAVE NOTHING TO SAY. YOU ARE A ONE HIVEMIND TWATWAFFLE. ..THAT'S ALL YOU FUCKIN' ARE! And you wonder why people are getting so FUCKING SICK! AND TIRED! YOU TAKE EVERYTHING WE LOVE. ALL OUR IMMERSIONS. ALL OUR FANTASIES. ALL OUR ESCAPISM. AND YOU JUST CAN'T HELP SHOVEL YOUR DOGSHIT! FUCKING CRAP! IDEOLOGY. INTO EVERYTHING. EVERY SINGLE SOLITARY FUCKING THING.

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submitted 4 weeks ago* (last edited 6 days ago) by BeamBrain@hexbear.net to c/games@hexbear.net

I love video games. I'm a hobbyist game developer. Having spent years learning and practicing the craft myself, I'm always looking for ways to better understand how and why certain games are or aren't engaging. To that end, I'm going to talk about a game that both frightened and captivated me as a child (though rather than the original, I played the SNES port, which was very good and included a much-needed option to lower the difficulty).

To start with, I'd recommend watching this gameplay video (PHOTOSENSITIVITY WARNING AT 1:35). It's short (<2 minutes) and neatly demonstrates the gameplay loop, which gives a frame of reference for when I discuss the game's atmosphere.

MINIMALISM

Sinistar is not a game with lots of bells and whistles. Largely, this is out of necessity; in 1983, kilobytes and processor cycles were precious, and every one had to be made to count. This has the benefit, though, of making every element in Sinistar well-realized and crucial to the gameplay, and the game itself easy to learn.

You pilot a ship. Your ship has a rapid-firing gun. This gun is multipurpose: in addition to killing enemy ships, it serves as a mining tool, releasing crystals from the asteroids scattered throughout the map. Collect these crystals, and you get "Sinibombs," the only other weapon in your arsenal and the only thing that can harm the game's titular antagonist. You have a radar that shows the positions of nearby ships and asteroids. There are exactly two different kinds of enemy ships: Workers, which also mine the asteroids and steal any crystals you fail to collect in time, using them to build Sinistar; and Warriors, which strafe you with guns that can shoot in 8 directions.

And finally, there's Sinistar himself. He's not there at first, but the Workers are constantly building him. Once he comes alive, he charges at you, chasing you, and you have to survive long enough to pump enough Sinibombs into him to kill him.

INTERESTING DECISIONS

Sid Meier defined a game as "a series of interesting decisions," and Sinistar forces you to constantly make interesting decisions.

Immediately, you want to start mining asteroids. You don't have a second to waste; if you don't have at least 13 Sinibombs by the time Sinistar arrives, you won't be able to kill him, and it will be almost impossible to mine any more with him chasing you. Even if you get 13 Sinibombs, though, you can't relax. You can store up to 20, after all, and Sinibombs can miss - not to mention that every extra you can grab now is one you won't need to mine in the next level.

While you're mining these asteroids, the Workers swarm like flies on rotten meat, ready to scoop up any crystals you don't get to in time, and Warriors constantly swoop in to fire bursts at you. Workers have no weapons and die in a single shot, so you can take them out to stop them from stealing your crystals. Likewise, a single Warrior is easily dealt with if you keep your full attention on it, since they also die in a single hit, your bullets destroy theirs, and you're not limited to firing in 8 directions.

But you can't focus solely on any one thing. You will never have uninterrupted time to mine, and killing Workers or Warriors distracts you from mining, and that is time you can't afford to lose. How long can you shoot this asteroid before you need to clear out some of the enemy ships? How many Workers are you willing to risk turning your own crystals against you? Are you willing to risk dying to a stray bullet from a Warrior? Two Warriors? Five Warriors? The game forces you to constantly juggle these competing priorities.

Finally, there is the matter of Sinistar himself. Your ship's main gun, as mentioned before, does nothing to him. Your Sinibombs home in on him and have very long range, but if there's an intervening enemy or asteroid in the way, the Sinibomb is intercepted and wasted. Your Sinibombs are precious, and you want to save as many as possible for future levels, to say nothing of the risk of not enough hitting this Sinistar to kill him. You want to let Sinistar close in as much as possible to maximize your hit chance, but this is of course inherently risky, since Sinistar is much faster than you are and kills you on contact.

ATMOSPHERE

There were a lot of fun arcade games in the 80s. What brings Sinistar to the level of a classic worth studying over 40 years later is its atmosphere. As I said, I played this game on the SNES, over a decade after it was originally released. I was already accustomed to then-modern, atmospheric titles like Super Metroid, Chrono Trigger, and Doom, and still this game was tense and nerve-wracking to me. I can only imagine what it must have been like to first encounter it in arcade back in 1983.

Sinistar was one of the first games to use digitized voices (the very first being 1980's Stratovox), with the samples themselves having striking clarity compared to its contemporaries like Berzerk. Upon being built, Sinistar announces his presence with a booming "BEWARE, I LIVE." The whole time you are mining asteroids, you will be on edge, dreading those words. The time it takes the Workers to build Sinistar varies. The only way to know how far along they are is to die, with the death screen showing you how much of Sinistar is built - but your lives are too precious to sacrifice to your curiosity. You can never be sure how much time you have, but you know it won't be enough.

Even after you hear that booming voice, though, there's a delay. You won't see Sinistar on the screen yet, may not even have him in radar range, but you know he's coming for you. It's just a matter of time. All the while as he chases you down, he continues to taunt you with lines like "RUN, COWARD" and "I HUNGER." He knows as well as you do how much more powerful he is than you, and he revels in it.

Should Sinistar manage to catch you, he doesn't merely shoot you, or crash into you. No, he eats you, your ship spinning helplessly in front of his mouth while he roars, then crunch, you're dead. Is there any better way of driving home how outmatched you are, how insignificant you are compared to this monster?

CONCLUSION

For a game so early in the industry's history, one made mainly with the goal to take money from children, Sinistar manages to feel like so much more. It's not just an excellent game, it almost functions as a sort of cosmic horror story, putting the player in a position where they face a foe far beyond them and their time is always running out.

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submitted 1 month ago by BeamBrain@hexbear.net to c/games@hexbear.net

the cia is hosting a strategy guide for command & conquer tiberian sun on its website

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submitted 1 month ago by BeamBrain@hexbear.net to c/games@hexbear.net
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submitted 1 month ago* (last edited 1 month ago) by BeamBrain@hexbear.net to c/games@hexbear.net

Recently, I played a few old RTS games (Tiberian Dawn, Tiberian Sun) and a few more recent ones (Red Alert 3, Grey Goo) and I was struck by how differently paced they are.

In the old games, everything happens slowly. You accumulate resources slowly. You build units slowly. Your units trundle across the map slowly. In Tiberian Dawn, for example, building even a single medium tank is a significant investment of time and money. Building a second tiberium refinery can effectively double your income, but it also means making yourself vulnerable for a long time if your opponent decides to put that initial investment into a rush instead. Everything happens slowly enough that you have time to act deliberately, and every action feels worth deliberating.

New RTS games, by contrast, feel like anxiety simulators to me. You rack up resources quickly. You churn through your build queues quickly. Units charge across the map. There's never enough time to do all the things I need to do. Oops, I tried to use proper combined arms tactics to assault an enemy base, but that stole my attention away from my build queue, causing me to ram my resource cap and now I'm pissing away credits. Oops, I tried to get my build queue in order and in the process my unit blob was left vulnerable and now the enemy's flanked me and destroyed my artillery. Oops, I tried to set up base defenses and while I was doing that my enemy beat me to that highly contested resource field by a few seconds.

When I lose in an old RTS, I feel like it's because I wasn't clever enough. When I lose in a new RTS, I feel like it's because I wasn't fast enough.

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submitted 2 months ago by BeamBrain@hexbear.net to c/anime@hexbear.net

I watched some of them as a kid but never had a chance to finish them, and I have an incurable urge to exorcise the ghosts of my childhood

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The BANNED Mario Game (www.youtube.com)
submitted 2 months ago by BeamBrain@hexbear.net to c/memes@hexbear.net
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submitted 3 months ago* (last edited 3 months ago) by BeamBrain@hexbear.net to c/chapotraphouse@hexbear.net

I'm not banned yet because the admin's at least a bit sympathetic, but I sure as hell don't think 90% of the group's gonna want to speak to me after this. I told them I'm voting and campaigning for a 3rd party candidate who is anti-Israel and pro-trans and explained that I could not in good conscience vote for Biden after his blatant and willing complicity in genocide. Here are some of the arguments I encountered in response to that:

  • "Not voting for Biden makes it easier for Trump to win, and Trump will genocide trans people in addition to Palestinians. Therefore anything you do supports genocide, so you might as well support less genocide."
  • "Your trans friends will all know that you're functionally anti-trans." (I'm sure this would be a shock to my trans friends in my org, all of whom have made it clear they will also not vote for Biden)
  • "Trump would genocide Palestinians even harder."
  • "Biden wants to stop the genocide, but the Republicans won't let him."

Some choice quotes:

Have pride in your self centeredness, I guess.

Choosing someone who you know cannot win, especially as they're not the chosen candidate, is only symbolically different than choosing apathy.

It's just objectively how it works in this system. There is no non vote.

And it is most depressing your friends here at home are not important enough to check one box for.

And this:

[The Palestinian] genocide is going to happen regardless of the two. But the one that's happening here, that one can be stopped. And you refuse to do anything about it because you think you're so much better.

You're right about one thing, though. I do think I'm better than people who give their endorsement to running over Palestinian children with tanks.

And I'm better than people that choose two genocides at once, I guess. If we're ranking each other. I'd laugh if it wasn't stupid.

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BeamBrain

joined 4 years ago