this post was submitted on 10 Dec 2023
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Could magic overcome, resolve or undo a disability?
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Sounds ridiculous to me.
Anything in roleplaying is possible, why not this stuff then?
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I have a metal mini-titan in my chat text roleplay with friends. It got born 2 weeks ago (game lore time). It doesn't speak and understands pretty much nothing when other party members try to communicate.
Still they have been happy with my character and they have played normally.
(I have agreed that if it becomes too boring we can find machinery that helps communicating.)
I told about our game to an acquaintance and she seemed happy/intrigued of my character choice!
Exactly, say it's a curse, or magic in nature. Or maybe just One of Those Things that we don't know how to change, but the character does their best, and kind people around that character support them and help them be as able as possible.
Some, certainly. Assuming D&D, mid-level clerics can restore missing limbs (and, though the spell description doesn't mention them specifically, I would argue ocular, auditory, and spinal injuries as well). So disability due to injury should at least be less common than in the real world.
Congenital issues, on the other hand, are much more difficult. Wish would work, but that's not exactly accessible.
That said, there's considerable potential for the magical equivalent of prostheses and other accessibility devices to be more effective than their real-world counterparts.