this post was submitted on 12 Oct 2024
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Honestly, I think the bar for games these days is totally warped. People expect these cinematic masterpieces with ultra-realistic graphics in gigantic 3d landscapes with massive autonomy, extensive character creation options, full voice acting, juiced up complex mechanics, and zero bugs, and they want it yesterday. If it costs more than a full tank of gas they'll say it's too expensive, and if it isn't fully patched on day 1 they'll call it unfinished.
It seems almost obvious that simpler 2D games are a better and more satisfying alternative in this landscape. No wonder AAA studios seem like they're racing to the bottom.
How are you supposed to get all that and also have a decent story or a sense of cohesion? We need to simplify.
What's that meme? Hold on.. I can dust it off since it's still applicable. Oh, right! "I want shorter games with worse graphics made by people who are paid more to work less, and I mean it!"
I don't need it to be super epic in scope and graphically mind blowing. I just want a tight, focused, well thought out game that isn't buggy af. And it doesn't have to be flawless day 1, but there should be some pretty good communication and patches in the first month.
If you look at games that get overwhelmingly positive on steam, most of them have only ok graphics and they cost like 30 dollars. It's the feeling of the game that matters. Is it fun?
"We need to simplify" indie games are doing just fine. It's almost like super massive studios take much more money to make games with less replay value.
And who expects cinematic masterpieces? Most gamers skip the cutscenes and all dialog lol
Studios make the games pretty for pre sale hype. Getting people interested without game play.
Citation needed
yeah agreed on this point, I dont think most people do this (unless replaying for the nth time)
Sure, on the 2nd replay.
Yeah, "most" seems strong now, but there is enough discourse online to say it isn't uncommon.
All you need is a good story ... so you can see why people are scrutinising everything else.
Paradox's games don't really do storytelling in a traditional sense. They're strategy and management games. Some of them are pretty damn good at creating stories dynamically through gameplay, or providing a frame upon which you can create your own stories, but they were never intended to be narrative experiences
Studios can make whatever they want. People aren't putting in orders.
Tell that to the C-levels who literally are putting in orders.
They are part of the studios.... point was "the bar" is "fun/interesting". The vast majority of people that purchase games don't have a bar as defined by the comment I originally replied to.
Are they? Seems to me like they're corporate leeches sucking the life out of every industry and offering nothing of value in return.
I completely agree that business ghouls doing business ghoul things make studios make worse games... doesn't really affect my point though... studios are not making games based on a "bar" set by the consumers as described in the original post....
Agree. The thing with realistic graphics is that it brings in soooo much complexity on a systems level that it becomes the center point everything else revolves around.
Imaging a 2d game vs a 3d game. Alone trough that you have a complete third dimension wich you have to account for.
A whole book full of new bugs are possible now.
And with realistic graphics the brain now expects the rules of the world to be realistic too.
My character looks photorealistic so, of course, the environment needs to look photorealistic too otherwise we go into uncanny valley territory.
So next thing the interaction needs to look realistic too. Think walking trough a forrest and the player character pushing leaves out of his way.
That is just to fucking much you need to test and invest time in to be flexible anymore.
The simple answer here is better art direction. Photorealism is neat but not needed.
With simpler graphics it becomes cheaper to change stuff in development so it becomes more viable to experiment with creative ideas.
You can have more diverse assets because they are, potentially, cheaper/less time consuming to make and they don't take as much space.
Like 1 photorealistic tree needs as much discspace as 2 trees with half the polygons.
In the and gaming has become a business and people got involved that don't play games.
For them it is just an investment and no different to a car or a garden hose. And for those people the only viable way to solve a problem is to trow money at it.
Which worked but only for making things grander not making it more interesting. For that you need people that solve problems with creativity.
And you get people who solve problems with creativity when there is less money because you have no other choice but to solve it like that.
That is clearly not the whole picture but a part of it IMHO.
I think at this point, if you are a gaming enthusiasts and are informed about the "scene" there is just no reason to buy AAA(AAAAAAA) games anymore.
And also no need to be angry about it. Just ignore them and talk about the indies that made a change. It is more productive to have that dominate the conversation than what sucks.
Because talking about shit is still advertisement for shit.
the recent avatar game is a great example of actually hitting the mark visually and superficially (probably one of the better looking games I've ever played) and the physics and gameplay in the world are pretty damn good. but people complain the story is boring. and yeah it's not amazing. I don't think it's terrible, and it's a game really built to explore the environment rather than complete missions.
it's near impossible to get that perfect game that hits every single button possible. I truly think we gamers need to settle down a bit as a whole. Sure buggy messes that are unplayable are not something we should tolerate, but I think we need to stop treating everything that isn't perfect as a pile of shit