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Dude, you gotta check out elder scrolls lore, it's fucking wild. The world runs on clockwork, vivec gave molag bal sloppy toppy while his toppy was sloppy (he was headless), the lizards lick trees to become argonians which are wifi-enabled (the Hist trees can remotely control argonians, which meant shit got real during the Oblivion Crisis and Mehrunes Dagon, a fucking daedric prince pissed himself in fear when he tried to invade the Black Marsh), there are like, 72 1/2 forms of khajiit, it's heavily suggested that the elder scrolls is a post-apocalyptic fantasy game...
Also, every race in the elder scrolls has had a space program. The khajiit space program was literally just them standing on each other's shoulders to reach space.
Oh yeah. And the dragon breaks. When time and space just kinda fuck up and every possible outcome happens at the same time before settling onto a single thread (in-universe explanation for why there's one canon ending to each game despite players being able to get other endings; each game takes place during a dragon break).
Sloppy toppy while his toppy was sloppy is an inspired use of the English language. You deserve an honorary degree
I distinctly recall a conversation I had on reddit in which I irritated several Fallout fans by insisting that the Elder Scrolls is simply Europe in the world of Fallout and that the Chinese stealth suits were 100% chameleon enchanted gear from TES IV
If you want more post-apocalyptic fantasy, Mistborn and Stormlight Archive book series both technically fit
Are there any pictures of this? I can't stop laughing at the image in my head. This is phenomenal world building.
Sadly, afaik, there are no official images of it. As Skua noted, it's not exactly canon, but to my knowledge there isn't actually anything that contradicts it. As such, I think most lore nerds take it as fact. Also because, as Skua said, it's way more interesting for the Khajiit to have had a space program where they stood on each other's shoulders than not.
Also, Bethesda has severely neglected the Argonians and Khajiit, so people take whatever Argonian or Khajiit lore they can get. I think they're "too furry" for Bethesda or something.
Admittedly, a Black Marsh TES would be difficult to do without it being an Argonian-only spin-off because, iirc, Argonians violently eject anyone trying to enter the marsh.
Meanwhile, a game set in Elsweyr would require a lot of effort due to all the different skeletons and character models they'd have to create. They'd probably double or triple the number of character models simply due to all the different forms of Khajiit (there are 17 forms, ranging from having the appearance of a basic house cat to being almost identical to Mer (elves) or Men (Redguard, imperial, etc)), with significantly more work if they tried to make them all playable with full armor sets.
the marsh is also near impossible to live in unless you are argonian
Or Decimus Scotti.
There might be fan art, but I doubt there's anything official. Besides how little attention anything Elsweyr generally gets (even the first ESO expansion into Elsweyr mostly had the khajiit as secondary characters), it originated in an unofficial source. Michael Kirkbride (a lead writer for Morrowind and several other important bits of Elder Scrolls stuff) wrote The Pocket Guide to the Empire, 2nd Edition with the input of community members. The Pocket Guide 1st edition came with the manual of Redguard, and the 3rd edition came with Oblivion. The 3rd edition contains a few references to the 2nd edition, which at the time had not actually been written, so Kirkbride decided to fill the gap. The relevant section, with explanatory notes from me that you can ignore if you know that stuff already, is:
1 - The Mane is the religious leader of the khajiit 2 - Pa'alatiin, or Pellitine, is the southern half of Elsweyr. Elsweyr is the region that the khajiit are from, and had only recently been united when the 2nd edition was written in-universe 3 - Ne Quin'al or Anequine is the northern half of Elsweyr 4 - Alkosh is the khajiiti interpretation or version of the god of time and top god of most pantheons, generally known as Akatosh to the empire and therefore in most game material 5 - Moon sugar is a narcotic with great religious significance in khajiiti society. If you've come across skooma in the games, it is the heroin to moon sugar's opium 6 - Jo'Segunda, or Secunda, is one of the two moons 7 - Nirni, or Nirn, is the planet that Tamriel and the games are set on 8 - An alfiq is a type of khajiit that physically resembles a housecat but which is every bit as sapient as any other khajiit. You can actually meet several in ESO, but sadly cannot play as one. The Legends card "Frazzled Alfiq" is probably my all time favourite piece of official Elder Scrolls art
Anyway Kirkbride's unofficial stuff is not "canon", for whatever that's worth, but due to his significance to the setting and the fact that his writing is usually interesting, people often accept it as such. The story does not end there, though! The developers of ESO have a series called Loremaster's Archive, which is an in-character lore Q&A series. In "Moon Bishop Hunal Answers Your Questions", someone asked about the "cat upon cat" story.
So, canon? Maybe, maybe not. But it got a nod, and people like it.
Damn, and I thought I knew my TES lore.
The mental image I have of the Argonians all turnt on hist sap, invading Oblivion, making Daedra Lords piss themselves, and closing their own gates, makes me happy.
That's almost literally how it went down, except the Argonians weren't tripping, the Hist trees are literally psychic and recalled all the Hist-born Argonians to the Black Marsh. They somehow knew the Oblivion Crisis was about to occur, and recalled every single Hist-born Argonian in Tamriel so that they'd be waiting at the gates the moment they appeared.
The Hist trees are also speculated to be the oldest living beings on Tamriel, if not Nirn entirely.
The Hist trees recognize Sithis as the OG creator. (If I understand correctly) To put it another way, while other races worship Aedra and/or Daedra, the Hist trees basically worship the void itself.
The Hist-born Argonians are able to use a wholly unique form of magic called Hist-magic which operates under its own, separate rules. This scares the elves.