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Control and Resident Evil 2 Remake still look incredible and run well on fairly inexpensive hardware today. We don't need globally illuminated Unreal Engine 5 games with individually modeled nostril hairs on each character that require graphics cards with prices in the three digit range

Graphics should just be kept at late PS4 level for the foreseeable future to keep games as accessible as possible

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[-] StalinStan@hexbear.net 21 points 3 weeks ago

We got two chokepoints. I feel like graphics have not improved significantly for a little bit that is true. However one problem is way to much stuff can't be re used. So, games will be made with thousands of hours of work done on assets. Then next game will use all new assets for thousands of hours more work. They really need to make some system by which we can keep adding to asset library's instead of just having to make new stuff all the time.

The second is we need way more processors cause when you see good ray tracing it really is a wild step up in quality but it is super resource intensive. So maybe when we get reasonable level biocumputing I dunno. However that will be for first time in a while I feel like graphics really jumped up in quality.

[-] EelBolshevikism@hexbear.net 5 points 3 weeks ago

actually graphics dont need to be improved and havent since 2011. and im not joking

[-] StalinStan@hexbear.net 2 points 3 weeks ago

I agree with you. When that next level ray tracing hits though that shit is diffrent

[-] EelBolshevikism@hexbear.net 3 points 3 weeks ago

ray tracing is cool in like Minecraft and stuff but I think that's probably the last thing that impressed me. I'm going to amend my point and say we could stop whenever it was invented and leave it there

[-] StalinStan@hexbear.net 3 points 3 weeks ago

Yeah, I haven't been impressed by anything else in a long time

[-] RION@hexbear.net 1 points 3 weeks ago

It's like looking at identical twins!

[-] EelBolshevikism@hexbear.net 1 points 3 weeks ago* (last edited 3 weeks ago)

my point is not that they're literally the same, but that the increases in photo realism are genuinely pointless. I see absolutely zero storytelling, gameplay, or even aesthetic value in them. A single real life photo provides more of what they're trying to copy than years of hyper realistic gameplay.

[-] RION@hexbear.net 1 points 3 weeks ago

Really? I'd think advancements in mocap and facial rendering at least help make for more compelling storytelling, since you can get more of the actor's authentic expression

Plus I like looking at pretty things and the top image is nicer to look at than the bottom one

[-] EelBolshevikism@hexbear.net 1 points 3 weeks ago* (last edited 3 weeks ago)

i concede your points but 3d was a mistake. only mostly joking

this post was submitted on 04 Sep 2024
105 points (98.2% liked)

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