Mario Galaxy was one of the first games I played, and Pokemon Black was the first I beat. IMO both still hold up today.
ultrasquid
Sea of Stars was the only one I tried, and what they had looked really good.
This is a great idea for patents, but probably doesn't work as well for copyright, as the cost of a creator's time and effort is subjective and hard to prove. Additionally, this gets a little wonky with free or open source products, which are unlikely to be making much (if any) money.
I do think copyright is essential for protecting smaller artists. However, it has been corrupted by big corporations into something to gain complete control over their creations, which is essentially the exact opposite of its purpose. With this in mind, I would propose two changes:
1: Change copyright to only apply for 10 years. Most smaller creators would have a chance to build up a community by that time, and it lessens the amount of time a corporation can maintain a stranglehold on their IPs.
2: Make a clause that allows for derivative works, as long as the source material is credited clearly and at the beginning of the work. This means works like fangames, fanarts, and fanfictions are all fully legal, and don't have to worry about corporate stranglehold, and also benefits smaller creators, as these works can essentially serve as free advertising.
This obviously isn't a perfect solution, but its almost certainly far better than what we have now, and restores copyright back to its original intended purpose.
With open-world games, I usually end up overwhelmed or lost on where to go next pretty quickly, and inevitably move on to something else after messing around a little.
However, Metroidvanias, a very similar genre, don't overwhelm or confuse me nearly as much, even with some of the larger ones like Hollow Knight. I think something like that is the ideal progression for an open world game - a world that starts out limited and somewhat linear, and eventually grows in scale and nonlinearity as you collect movement options and paths to new areas.
I considered it, but am now avoiding it because they're going to add a Linux-incompatible anticheat.
Hell is cool though they have bisexual lighting
There are plenty of indie games which offer new and unique experiences which aren't just "shooter" or "online shooter". My recommendations would be Celeste, a platformer about a girl who climbs a mountain, and Hollow Knight, a metroidvania set in a dying kingdom, but there are plenty of other great ones as well.
I'll pick the Mug root beer, Mumbo Jumbo is from England and im subscribed to his channel
According to leaks, there's going to be a new 2D Mario game (It will not have "New" in the title, thankfully) and a "remake of a SNES Classic" (I believe it'll be a Chrono Trigger HD-2D remake).
I haven't played many games that have came out this year, so Pizza Tower wins by default. I may pick up TotK sometime in the future if I can get it used or on sale, but for now I don't really intend on playing it, especially not at full price.
However, my favorite game that I've discovered this year has definitely been Ultrakill. Its the most fun FPS game I've played (not saying much, since most FPS games are pretty terrible nowadays, but still its a really good game).
Turn it off, REMOVE THE BATTERY (important step, batteries are dangerous and do not like liquids), then disassemble it. Remove the keycaps and rubber membrane and wash them with soapy water, and wipe down the gold contacts with isopropyl alchahol. Wait for it to dry completely before reassembling it.