this post was submitted on 24 Jun 2023
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With open-world games, I usually end up overwhelmed or lost on where to go next pretty quickly, and inevitably move on to something else after messing around a little.
However, Metroidvanias, a very similar genre, don't overwhelm or confuse me nearly as much, even with some of the larger ones like Hollow Knight. I think something like that is the ideal progression for an open world game - a world that starts out limited and somewhat linear, and eventually grows in scale and nonlinearity as you collect movement options and paths to new areas.