emilsgameroom

joined 1 year ago
 

So, I've been having a blast running short campaigns of this game and felt it was worth sharing with the community. While my players and I are newcomers to the OSR scene, we've found invaluable guidance in this particular book. It's packed with great advice on put together and run a rules-light, dungeon-crawling adventure. I personally appreciated the focus on being a fun playable game. If you're seeking a lighthearted 3-4 session break or aiming to introduce friends to an old school gaming experience, this book is an excellent starting point. It's easy to teach to your 5e friends and , if they are anything like my mine, they will love playing it.

Doing a solo journaling game called The Bonsai Diary. Lots of fun drawings trees and playing with calligraphy pens. https://emilsgameroom.com/the-bonsai-diary-a-solo-journaling-game/

I'm glad you are thinking about trying it! It's one of the few "tricks" I have as a GM that that really just works every single time. So I'd be really happy to see more people using it and getting feedback on how it went for them. DnD has some pretty similar wording in the text of the wish spell. However, in the discussions I've had about the spell online and offline I've found that the power of the spell tends to get misremembered and flattened to "the player gets to do whatever they want" which can be pretty intimidating from a GM perspective. Anyway, every time my players have cast wish it always ends up being a huge deal that they remember for years after and as long as you do a little prep before hand it's not that hard to manage on the back end. Since I'm kinda lazy as a DM I like getting big payoffs for my players without having to put in too much effort :P

 

Hi friends! I'm new to Beehaw (this is actually my first post.)

I thought I'd share something I wrote about a year ago but I'm still proud of. Giving wish to your low level Dungeons and Dragons party then ruling to let it undue one major mistake prevents worst case scenarios while still letting players feel like they are in control. Plus, the obvious concerns you are thinking of right now aren't as bad as they seem!

[โ€“] emilsgameroom@beehaw.org 29 points 1 year ago (1 children)

The simple answer is entropy. It's much easier to poor a bunch of energy into something and have it express itself as heat than it is to retrieve spent energy out of an object. You can burn down a forest and make a lot of light and heat, but you can't spend light and heat to turn smoke into a dark, cold forest.