this post was submitted on 04 Oct 2023
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Tabletop Gaming

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Hi friends! I'm new to Beehaw (this is actually my first post.)

I thought I'd share something I wrote about a year ago but I'm still proud of. Giving wish to your low level Dungeons and Dragons party then ruling to let it undue one major mistake prevents worst case scenarios while still letting players feel like they are in control. Plus, the obvious concerns you are thinking of right now aren't as bad as they seem!

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[–] emilsgameroom@beehaw.org 1 points 1 year ago

I'm glad you are thinking about trying it! It's one of the few "tricks" I have as a GM that that really just works every single time. So I'd be really happy to see more people using it and getting feedback on how it went for them. DnD has some pretty similar wording in the text of the wish spell. However, in the discussions I've had about the spell online and offline I've found that the power of the spell tends to get misremembered and flattened to "the player gets to do whatever they want" which can be pretty intimidating from a GM perspective. Anyway, every time my players have cast wish it always ends up being a huge deal that they remember for years after and as long as you do a little prep before hand it's not that hard to manage on the back end. Since I'm kinda lazy as a DM I like getting big payoffs for my players without having to put in too much effort :P