[-] CrownCrafter@lemmy.ml 1 points 1 year ago

As a new player to the online TCG, it's actually pretty deep, and super fun to play with friends

[-] CrownCrafter@lemmy.ml 2 points 1 year ago

The reddit hivemind would do that to you

[-] CrownCrafter@lemmy.ml 4 points 1 year ago

I managed to fix it, by making a new distro and installing dxvk, d3d11, and dotnet via winetricks.

4

I got Skyrim from GOG, and am not able to run it with Wine, I remember running Skyrim AE GOG a couple months ago, and don't what changed. I get this running SkyrimSE.exe from terminal

info:  Game: SkyrimSE.exe
info:  DXVK: v2.2
info:  Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x2d4ad3f50
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
ac_compute_device_uuid's output is based on invalid pci bus info.
info:  AMD Radeon Graphics:
info:    Driver : AMD open-source driver 2.0.267
info:    Memory Heap[0]: 
info:      Size: 7656 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:      Memory Type[5]: Property Flags = 0xc6
info:      Memory Type[7]: Property Flags = 0xce
info:      Memory Type[9]: Property Flags = 0x6
info:      Memory Type[11]: Property Flags = 0xe
info:      Memory Type[13]: Property Flags = 0xc6
info:      Memory Type[15]: Property Flags = 0xce
info:    Memory Heap[1]: 
info:      Size: 512 MiB
info:      Flags: 0x3
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[2]: Property Flags = 0x7
info:      Memory Type[4]: Property Flags = 0xc1
info:      Memory Type[6]: Property Flags = 0xc7
info:      Memory Type[8]: Property Flags = 0x1
info:      Memory Type[10]: Property Flags = 0x7
info:      Memory Type[12]: Property Flags = 0xc1
info:      Memory Type[14]: Property Flags = 0xc7
05c0:fixme:system:QueryDisplayConfig (00000002 0000000000218548 00000000023ED9C0 000000000021854C 00000000019D3B60 0000000000000000): semi-stub
05c0:fixme:system:QueryDisplayConfig (00000002 0000000000218548 00000000023ED9C0 000000000021854C 00000000019D3B60 0000000000000000): semi-stub
05c0:fixme:system:QueryDisplayConfig (00000002 00000000002185C8 00000000023ED9C0 00000000002185CC 00000000019D3B60 0000000000000000): semi-stub
05c0:fixme:system:QueryDisplayConfig (00000002 00000000002151BC 00000000023ED9C0 0000000000215220 00000000019D3B60 0000000000000000): semi-stub
warn:  D3D11DeviceFeatures: External memory features not supported
info:  D3D11CoreCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_0
info:  D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info:  Device properties:
info:    Device : AMD Radeon Graphics
info:    Driver : AMD open-source driver 2.0.267
info:  Enabled device extensions:
info:    VK_AMD_memory_overallocation_behavior
info:    VK_AMD_shader_fragment_mask
info:    VK_EXT_attachment_feedback_loop_layout
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_extended_dynamic_state3
info:    VK_EXT_hdr_metadata
info:    VK_EXT_memory_priority
info:    VK_EXT_non_seamless_cube_map
info:    VK_EXT_robustness2
info:    VK_EXT_shader_module_identifier
info:    VK_EXT_shader_stencil_export
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_pipeline_library
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 1
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 1
info:    logicOp                                : 1
info:    multiDrawIndirect                      : 1
info:    drawIndirectFirstInstance              : 1
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 1
info:    shaderImageGatherExtended              : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 1
info:    shaderInt64                            : 1
info:    variableMultisampleRate                : 1
info:    shaderResourceResidency                : 1
info:    shaderResourceMinLod                   : 1
info:    sparseBinding                          : 1
info:    sparseResidencyBuffer                  : 1
info:    sparseResidencyImage2D                 : 1
info:    sparseResidencyImage3D                 : 1
info:    sparseResidency2Samples                : 0
info:    sparseResidency4Samples                : 0
info:    sparseResidency8Samples                : 0
info:    sparseResidency16Samples               : 0
info:    sparseResidencyAliased                 : 1
info:  Vulkan 1.1
info:    shaderDrawParameters                   : 1
info:  Vulkan 1.2
info:    samplerMirrorClampToEdge               : 1
info:    drawIndirectCount                      : 1
info:    samplerFilterMinmax                    : 1
info:    hostQueryReset                         : 1
info:    timelineSemaphore                      : 1
info:    bufferDeviceAddress                    : 0
info:    shaderOutputViewportIndex              : 1
info:    shaderOutputLayer                      : 1
info:    vulkanMemoryModel                      : 1
info:  Vulkan 1.3
info:    robustImageAccess                      : 0
info:    pipelineCreationCacheControl           : 1
info:    shaderDemoteToHelperInvocation         : 1
info:    shaderZeroInitializeWorkgroupMemory    : 0
info:    synchronization2                       : 1
info:    dynamicRendering                       : 1
info:  VK_AMD_shader_fragment_mask
info:    extension supported                    : 1
info:  VK_EXT_attachment_feedback_loop_layout
info:    attachmentFeedbackLoopLayout           : 0
info:  VK_EXT_conservative_rasterization
info:    extension supported                    : 1
info:  VK_EXT_custom_border_color
info:    customBorderColors                     : 1
info:    customBorderColorWithoutFormat         : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_extended_dynamic_state3
info:    extDynamicState3AlphaToCoverageEnable  : 1
info:    extDynamicState3DepthClipEnable        : 1
info:    extDynamicState3RasterizationSamples   : 1
info:    extDynamicState3SampleMask             : 1
info:  VK_EXT_fragment_shader_interlock
info:    fragmentShaderSampleInterlock          : 0
info:    fragmentShaderPixelInterlock           : 0
info:  VK_EXT_full_screen_exclusive
info:    extension supported                    : 0
info:  VK_EXT_graphics_pipeline_library
info:    graphicsPipelineLibrary                : 0
info:  VK_EXT_memory_budget
info:    extension supported                    : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 1
info:  VK_EXT_non_seamless_cube_map
info:    nonSeamlessCubeMap                     : 0
info:  VK_EXT_robustness2
info:    robustBufferAccess2                    : 1
info:    robustImageAccess2                     : 1
info:    nullDescriptor                         : 1
info:  VK_EXT_shader_module_identifier
info:    shaderModuleIdentifier                 : 1
info:  VK_EXT_shader_stencil_export
info:    extension supported                    : 1
info:  VK_EXT_swapchain_colorspace
info:    extension supported                    : 0
info:  VK_EXT_hdr_metadata
info:    extension supported                    : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 1
info:    geometryStreams                        : 1
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_external_memory_win32
info:    extension supported                    : 0
info:  VK_KHR_external_semaphore_win32
info:    extension supported                    : 0
info:  VK_NVX_binary_import
info:    extension supported                    : 0
info:  VK_NVX_image_view_handle
info:    extension supported                    : 0
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 2
info:    Sparse   : 0
info:  Memory type mask for sparse resources: 0xf
warn:  DXVK: No state cache file found
info:  DXVK: Graphics pipeline libraries not supported
info:  DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Color space:  VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  1920x1080
info:    Image count:  3
info:    Exclusive FS: 1
05c0:fixme:system:QueryDisplayConfig (00000002 0000000000217F08 00000000023F9660 0000000000217F0C 0000000002451390 0000000000000000): semi-stub
info:  Setting display mode: 1920x1080@60
info:  Setting display mode: 1920x1080@60
05c0:fixme:system:QueryDisplayConfig (00000002 0000000000218468 00000000023F9660 000000000021846C 0000000002451410 0000000000000000): semi-stub
info:  Setting display mode: 1920x1080@60
info:  Setting display mode: 1920x1080@60
warn:  DXGI: MakeWindowAssociation: Ignoring flags
[-] CrownCrafter@lemmy.ml 11 points 1 year ago

Windows is def better than Mac for backwards compatibility, but nah dude it's not even close to perfect. Ive had better luck using wine for old windows programs

9

It's a fast-paced, 1st person 3d platformer, which embraces the spirit of speedrunning. Highly recommend.

[-] CrownCrafter@lemmy.ml 4 points 1 year ago

I don't think anyone can convince, that's it's objectively better, but Linux is better than windows in some key ways, that really speaks to me. In a sentence, a Linux distro feels like you own your computer, while windows is more restrictive. Windows forced updates can kiss my ass. Linux has less malware for it, so harder to get infected.

[-] CrownCrafter@lemmy.ml 5 points 1 year ago

I'm selfhosting a Terraria server, with a medium size world

1
submitted 1 year ago by CrownCrafter@lemmy.ml to c/gaming@lemmy.ml

I beat Moon Lord with a friend of mine, I was running a spectre mage setup, while he was playing summoner! Terraria is really good, this was one of the best multiplayer gaming experiences I had.

[-] CrownCrafter@lemmy.ml 2 points 1 year ago

Personally, I'm not a big fan of metroidvanias, but HK is the best metroidvania I've ever seen

[-] CrownCrafter@lemmy.ml 2 points 1 year ago

He didn't have to do it, no-one except reddit claimed that, because the suits running reddit don't use the site

[-] CrownCrafter@lemmy.ml 1 points 1 year ago

Thanks for the tip, I'm going to play oot then

[-] CrownCrafter@lemmy.ml 1 points 1 year ago

Unrelated, but what Zelda should i play, I've retired on link to the past, and minish cap

[-] CrownCrafter@lemmy.ml 4 points 1 year ago

Remember the time with the anti vaxxer, man was firing with all cylinders

[-] CrownCrafter@lemmy.ml 5 points 1 year ago

Digital privacy is important, and it's important to be anonymous on the internet

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CrownCrafter

joined 1 year ago