CalamityEmu

joined 1 year ago
[–] CalamityEmu@ttrpg.network 3 points 3 weeks ago

Diabolical. I'm thrilled by the idea of it happening to someone else.

[–] CalamityEmu@ttrpg.network 21 points 3 weeks ago (2 children)

I built a one-shot around this idea on a heavily-modded Tiny D6 system, letting people choose which of the 4 they wanted to be with variants like wealthy or scientific Victorian, captain or gunner pirate, disgraced or retired Samurai, cattle driver or 49'er, and so forth. I set it in San Francisco to get some good conflux of cultures.

Of my 4 players, 3 of them chose to be rich Victorians. facepalm

 

For those wondering, we didn't die mostly due to a well-placed Disintegrate. My "stick an immovable rod in its innards" was disappointingly low damage.

For those wondering otherwise, our best plan involved turning it into a regular worm, using an immovable rod with a hole drilled through the length of the staff, clicking the rod, then dispelling polymorph.

 
 

To my credit, the reason I was hiding was to find out if some guys we'd joined while traveling were sus.

They were sus. Which we found out when they ambushed us at night.

 
 

I'm trying to branch out but somehow I always end up on the same two branches.

 
 

Our DM is ready to kill our monk. If he can find any damage the monk can't dodge, reduce, or straight up ignore.

[–] CalamityEmu@ttrpg.network 39 points 4 months ago (6 children)

Our player who likes doing this to the DM: "So they're giving us horses? What are the horses' names?" Our DM: "....no. You choose."

 
 

The DM's description of the damage was "You still have enough bones to keep most things in place."

 
[–] CalamityEmu@ttrpg.network 1 points 4 months ago (1 children)

Speaking as a player (most of the time) I love making things worse for my poor character. And I send my evilest ideas to my DM. Who then makes them heartachingly worse. It's great.

 

If this posts twice, my apologies, it was loading super slow and I tried to upload again. If not, do me a favor and disregard this message. Didn't happen.

 
[–] CalamityEmu@ttrpg.network 5 points 6 months ago

I made an adventure for this based on the Tiny D6 Pirates system. They were in 1820s or so San Francisco so we've got robber barons, Emperor Norton, and all sorts of weird stuff thrown in. You can also have fun with cholera epidemics and floods and gold rushes.

[–] CalamityEmu@ttrpg.network 2 points 7 months ago

Lower level and a high-level NPC bard gave the inspiration. Unsure whether he gave it to the NPC I was up against; if so, the guy flubbed that roll too.

[–] CalamityEmu@ttrpg.network 2 points 7 months ago (1 children)

We did manage to steal it and that is eventually the plan. Provided we can throw it without touching it.

[–] CalamityEmu@ttrpg.network 1 points 7 months ago (5 children)

Like someone with a deep US Southern accent saying geese. Gee-uhs.

[–] CalamityEmu@ttrpg.network 1 points 7 months ago

At least one of these does look like it's 3d. I hope they did drop at least one die in here amongst the loot.

[–] CalamityEmu@ttrpg.network 2 points 7 months ago (1 children)

Hm. Re-watching (scene inside the wagon starts about 1:27:00) and yeah, as she's swinging in and we see the floor from a different angle, they are flat. But at least one of them in this pic looks like a d6 with pips.

Missed opportunity here, movie folks :D

[–] CalamityEmu@ttrpg.network 1 points 7 months ago (1 children)

https://www.giantitp.com/comics/oots0019.html

Looking forward to this for my character. One more level... :D

[–] CalamityEmu@ttrpg.network 9 points 8 months ago (1 children)

"Look, I'm sorry, I just had to check whether a stake through the heart would kill him. It didn't really occur to me that it would kill normal people too." ;)

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