this post was submitted on 31 Jul 2023
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Cities: Skylines

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An unofficial sublemmy for the game Cities: Skylines.

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Development Diary #7: Maps & Themes (forum.paradoxplaza.com)
submitted 1 year ago* (last edited 1 year ago) by Mermitian@lemm.ee to c/citiesskylines@lemmy.ml
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[–] techingtenor@lemm.ee 3 points 1 year ago (1 children)

Obviously they mean 5 times bigger than unmodded. Map looks similar in size to a full 81 tile map in the current game. Even if it was smaller, its still more than enough space.

I don't see how anyone could be anything but hyped at this point. They've done a great job of incorporating many of the improvements from the modding community, while also iterating and improving on things I didn't even expect them to touch.

The only thing that would keep my from buying it at this point is the performance. I built my computer around when the first game came out, and I would be surprised if it can handle this.

[–] Mermitian@lemm.ee 1 points 1 year ago

Indeed! It’s a lot of area to work with and a lot more than cs1 offered (without mods). As long as it runs well, it will be a great sequel :)

[–] erre@programming.dev 2 points 1 year ago

I'm pretty hyped about having snow capped mountains.. although it might take from realism since I think it makes the scale wonky.

[–] blitva@lemmy.world 2 points 1 year ago (1 children)

After watching all of the videos I feel like I spoiled the game a bit, hopefully they didn't show absolutely everything.

[–] Mermitian@lemm.ee 1 points 1 year ago

Definitely wondering the same. We pretty much already knew about all of this week’s topic. But we’ll still get to explore the new mechanics and try to learn the game, when it launches. Just that we already know a lot on a surface level.