this post was submitted on 21 Jul 2023
-21 points (32.2% liked)

Unpopular Opinion

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[–] TeaHands@lemmy.world 23 points 1 year ago

Congrats on your truly unpopular opinion, OP. And thank you everyone in the comments for turning this into a list of basically all the simple things us devs can do to improve accessibility. Crossposted it to !gamedev@lemmy.blahaj.zone for reference haha.

[–] ofespii@lemmy.blahaj.zone 17 points 1 year ago

Lmfao. Having recently graduated from a Game design school, let me tell you that making a game accessible isn't nearly as complicated as you seem to think.

It's mainly baout making games more customisable.

Difficulty level, the option to change input, different colour filters to cater to vision impairment, etc.

Adapting games to the most disabled/impaired also helps to accommodate the less disabled and everyday joe.

Having customisable input helps people who are left-handed enjoy games for example.

Having the option to have more contrast can help people who are playing in the sun by making the screen more comprehensible.

The part of game development that takes the longest is the game development in itself.

Designing the game, making sure everything makes sense, establishing the artistic direction, producing the assets, optimising everything, game testing, etc.

Excluding a whole part of the population for a minuscule part of the game development process is just ridiculous.

[–] CaptainBasculin@lemmy.ml 9 points 1 year ago* (last edited 1 year ago) (2 children)

The thing is, implementing controller functionality alone is a big step in accessibility for disabled people since most accessibility controllers make use of controller controls. There's pretty much no reason not to support game controllers on your game, so there's that.

[–] Duchess@yiffit.net 3 points 1 year ago (1 children)

yeah, microsoft has the accessible xbox controller which can be made to work with most modern systems with a little tinkering. not sure whether this counts as an unpopular opinion or just ableism tbh

[–] Skua@kbin.social 4 points 1 year ago (1 children)

I suppose I quite like the notion of ableism simply being unpopular

[–] Duchess@yiffit.net 1 points 1 year ago

true, although the sidebar says no bigotry.

[–] ofespii@lemmy.blahaj.zone 2 points 1 year ago

For real.

So many accessibility controls have already become used by everyone.

I always customise my inputs or even adjust the luminosity and contrast when it's available.

These are also part of accessibility.

I don't understand why people would want to do away with things that benefit everyone in the long run.

People forget that we don't remain healthy and in perfect health forever.

[–] FireTower@lemmy.world 7 points 1 year ago

Am I missing some features that games are coming with now a days? The major disability accomodations I can think of are color blind mode (just a HUD pallet swap), subtitles (honestly probably more used by undisabled people), & the ability to use a controller or rebind (again just a nice feature for anyone).

[–] unabatedshagie@kbin.social 7 points 1 year ago

👏👏👏 That is certainly an unpopular opinion.

[–] theparadox@kbin.social 7 points 1 year ago* (last edited 1 year ago)

I'm not a game developer, but I honestly most of these settings are more or less taking a constant from a config file and putting in some UI to explain what they do and allowing the user to edit the values themselves. That doesn't take much time and frankly is something the most junior dev could do during some downtime.

Sure, they might need to do some testing of the use of different values but I imagine they already spend a good bit of time tweaking these constants when determining their optimal values. I'd really like an example of an accessibility feature that the OP thinks has absorbed a lot of development time to implement.

I honestly feel strongly in the opposite direction. This specific is thing my absolute favorite trend in gaming.

[–] Pyroglyph@lemmy.world 4 points 1 year ago

Congratulations, you have a truly unpopular opinion!

[–] HipPriest@kbin.social 3 points 1 year ago (1 children)

How much development time does it actually take up? Genuine question.

[–] banana_meccanica@feddit.it 1 points 1 year ago

As much a dev wish from visual, controls and even morally views. Like censorship for Arabian states and stuff like that.

[–] einlander@lemmy.world 3 points 1 year ago

Sounds like people who think every game needs to be a souls like. punishingly brutal and unforgiving.

[–] 100thCatMarch@kbin.cafe 3 points 1 year ago

No idea if you're trolling or not but that's a really unpopular opinion. I personally use the accessibility settings because I have terrible hearing and an even more terrible motion sickness. I can't play a lot of good indie games because of the lack of these settings (ex. Pathologic).

Tell me you’re a conservative without telling me you’re a conservative.

Your unpopular opinion shows a complete lack of empathy. I hope you never have to live with the impacts of people with such a uncaring viewpoint personally, and I hope you grow enough to care about the quality of life for others less fortunate than yourself.

[–] southsamurai@sh.itjust.works 1 points 1 year ago
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