I really liked poe2 and would play a third one.
I really liked that they made powers per-encounter instead of per-rest. Per-rest really doesn't work well despite DND trying really hard. It especially doesn't work well without a human steering to prevent things like "you killed everyone in the castle, now go rest for 8 hours before opening the final door to the boss". Or you can programmatically enforce that, but players don't like that. Mostly because it sucks to do like an hour of stuff and realize you're too low on resources to win, and have to reload.
I'd probably prefer the stats to be coarser or more meaningful. It's hard to get a feel for "3% more damage". Especially when the base damage is like 5-15.