this post was submitted on 24 Feb 2025
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[โ€“] jjjalljs@ttrpg.network 1 points 3 hours ago (1 children)

I meant how in poe1 and 2 might (the stat) is 3% more damage per point, so it's hard to feel the difference between might 10 and might 15. Does +15% of 10 damage make a meaningful difference? It's probably the same as +12%, right, or is there decimal damage too? I guess when multiplied by power levels it's a bigger deal, but that's kind of opaque.

Also "like proficiency bonuses on crack" is deeply funny to me as someone who played DND 3e. Base attack bonus every level, skill ranks up every level, oh so many memories and not all of them good.

[โ€“] ampersandrew@lemmy.world 1 points 3 hours ago

I still have yet to play a 3e game in video game or tabletop, but yes, I figured PoE got most of its ideas from 3e. Here's where we get down more to personal preferences, but I really prefer a flatter leveling structure for all sorts of reasons, and even though 3-5% per level doesn't sound like much, it super is, lol. Like, it makes you get hit significantly less and land hits significantly more, and you get that every level. 5e speaks more to my preferences in that way, though it too isn't perfect, of course.

PoE2 definitely learned to steer away from those minor bonuses as level up rewards, because it had since been heavily studied what people like and do not like in certain leveling systems and why, and those minor damage upgrades were at the top of the list. Anything combat related during level ups were changed to skills, and I thought the passive bonus selections felt meaningful.