Another runner played a Mario game on switch using motion controls strapped to his head and feel and then played the in game music on a keyboard at the same time. GDQ was wild this year.
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Just once, I would love to see a game being played via musical instrument, and when you're actually in the shit against a boss, it ends up creating a banger of a song.
CZR beat a Mario 64 record using a midi drum set and released it as a song
I mean, Hi-Fi Rush is RIGHT THERE.
Sekiro has a very heavy emphasis on every boss having a "rhythm" to their attacks. Would probably need some post processing (playing the same string on a guitar endlessly will never work but swapping out the "instrument" every so often would) but I could see that actually making a nice melody.
Honestly, an entire rhythm game could be made out of that idea.
I wouldn't expect it to happen naturally, though. The game would have to be built around it.
That would be an interesting challenge: to play a game suboptimally, intentionally rhythmic.