this post was submitted on 12 Jan 2025
172 points (97.3% liked)

Games

33176 readers
692 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Kolanaki@yiffit.net 21 points 3 days ago (5 children)

Just once, I would love to see a game being played via musical instrument, and when you're actually in the shit against a boss, it ends up creating a banger of a song.

[–] Canadian_Cabinet@lemmy.ca 24 points 3 days ago

CZR beat a Mario 64 record using a midi drum set and released it as a song

[–] EvilBit@lemmy.world 17 points 3 days ago

I mean, Hi-Fi Rush is RIGHT THERE.

[–] NuXCOM_90Percent@lemmy.zip 7 points 3 days ago* (last edited 3 days ago)

Sekiro has a very heavy emphasis on every boss having a "rhythm" to their attacks. Would probably need some post processing (playing the same string on a guitar endlessly will never work but swapping out the "instrument" every so often would) but I could see that actually making a nice melody.

[–] john89@lemmy.ca 1 points 2 days ago

Honestly, an entire rhythm game could be made out of that idea.

I wouldn't expect it to happen naturally, though. The game would have to be built around it.

[–] Zoomboingding@lemmy.world 1 points 2 days ago

That would be an interesting challenge: to play a game suboptimally, intentionally rhythmic.