this post was submitted on 14 Nov 2024
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Because Rook's worth it.

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[–] ShimmeringKoi@hexbear.net 1 points 10 hours ago

Great, I love having to make room for 40GB of digital hair.

[–] Kyrgizion@lemmy.world 17 points 1 day ago (2 children)

So this is what they spent development time on rather than gameplay and story. Figures.

[–] zipzoopaboop@lemmynsfw.com 5 points 19 hours ago

The tech was started on FIFA 21 and has been added to by various teams since then, article seems to dump it but the press release covers it

[–] MurrayL@lemmy.world 9 points 1 day ago (1 children)

Yes, because the developers working on hair physics were definitely the same people that would have otherwise been working on narrative design.

[–] Rampsquatch@sh.itjust.works 17 points 1 day ago

No, they probably weren't. The funding for that team however...

[–] Nima@leminal.space 8 points 1 day ago (3 children)

I'm on second playthrough. i am having a blast. and yes the hair physics are neat, but I like the combat.

[–] Dyskolos@lemmy.zip 3 points 9 hours ago (2 children)

Is the combat like in DA1? With pause and "programmable" companions? I don't watch/read reviews et al, hence the question 😁

[–] Nima@leminal.space 1 points 8 hours ago (1 children)

its skill and timing based this time. dodging, jump attacks, parrying, etc. ultimates also are here.

its quite fun. companion moves are not automatic anymore and you can set certain combos to detonate. and unlike DA:I, companions can't go down.

skill trees are awesome and I'm looking forward to trying different builds with each class.

the only downside is that enemies always target Rook. even with companions that can taunt, those taunts must be physically used by you and aren't automatic.

it makes a mage pretty hard when starting out, but super powerful mid to late game.

[–] Dyskolos@lemmy.zip 1 points 50 minutes ago

Thanks for the details, but that sounds... Generic. I really hoped for it to have them pimping up the programmable combat. But i see why that might not be as commercially successful as it's probably more niche.

I'll try that one with a different expectation then. Thanks again.

[–] shani66@ani.social 0 points 8 hours ago

No, it's pretty mid action combat.

[–] scrubbles@poptalk.scrubbles.tech 3 points 1 day ago (1 children)
[–] Nima@leminal.space 2 points 1 day ago (1 children)

listen... i really like dragon age. lol

[–] scrubbles@poptalk.scrubbles.tech 3 points 1 day ago (1 children)

Hey lol very valid! I've been waiting for this for 10 years!

[–] Nima@leminal.space 3 points 1 day ago

same and it was well worth the wait. its great.

[–] Walican132@lemmy.today 2 points 1 day ago (1 children)

How long was your first play through?

[–] Nima@leminal.space 5 points 1 day ago (2 children)

was about 80 hours but that's because I'm a Dragon Age nerd and I have to do every quest and lore bit 😅

worth it, though.

[–] luciferofastora@lemmy.zip 1 points 16 hours ago (1 children)

So ~80 hours for a completionist run? That's decent

[–] Nima@leminal.space 3 points 16 hours ago (1 children)

i didn't get every single scrap of lore and all codex entries just yet, but for a first run I got all except one faction leveled to max, all companions hero status locked, all side quests done, and really good lore ending.

was about 82 hours total. but I plan on doing more complete runs in future. i was just excited to be back.

I'm a nerd and I really love Dragon Age, ok? 😅 lol

[–] luciferofastora@lemmy.zip 4 points 16 hours ago

Hey, don't apologise or defend yourself for loving something! I'm pretty sure you'll find plenty of people sharing your enthusiasm, if not about this game then about others. Loving something is wonderful and I hope you have tons more fun with it 😊

[–] djsaskdja@reddthat.com 2 points 21 hours ago (1 children)

How do you feel about dwarves not dreaming?

[–] Nima@leminal.space 2 points 20 hours ago

i think it makes sense considering they have no real connection to the fade. its why they don't use magic either.

but I did always find it curious considering the lyrium trade was highly lucrative for them. I guess its because of a lack of the connection to the fade that they can even handle raw lyrium in the first place.