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submitted 3 weeks ago by NoisyOwl@hexbear.net to c/games@hexbear.net

Title made my day so I'm sharing it.

(Peter Molyneux is the game developer that always over-promises, not to be confused with Stefan Molyneux, who is just some fascist.)

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[-] SkingradGuard@hexbear.net 42 points 3 weeks ago

Peter Molyneux is the game developer that always over-promises, not to be confused with Stefan Molyneux, who is just some fascist

Never trust a Molyneux!

[-] BobDole@hexbear.net 30 points 3 weeks ago

I thought they were the same guy until this post

stalin-stressed

[-] BelieveRevolt@hexbear.net 22 points 3 weeks ago

I have no idea what Stefan Molyneux looks like, so in my headcanon he looks like Peter Molyneux.

[-] daniyeg@hexbear.net 34 points 3 weeks ago

these people fundamentally don't understand what current genAI is and what it can do now let alone the future, so they over-overestimate its functionality in the future. yeah sure a game from just a prompt that will definitely happen with the current genAI as its base.

[-] KobaCumTribute@hexbear.net 23 points 3 weeks ago

One could definitely build a sort of RPGMaker framework engine kind of thing on traditional procgen methods that builds a bunch of prompts to get assets from text and image generators while the engine itself provides the structure and all the mechanical bits. Hell, I could probably have the concept working in a month or two of work, depending on how low the bar for "it makes a game" is.

It would just suck horribly and make the actual worst nonsense you've ever seen. Like just as I can see how all the parts to make this would fit together I can also see how everywhere the generators are involved will just straight up fail and produce absolute random garbage because that's what they do, they produce nonsense that at best only looks good in isolation and to do any better than that they have to both be actively shackled to a very narrow task with tools that require human curation and design tailored to the situation and even then their outputs still have to be carefully curated and edited by hand afterwards.

[-] sneak100@hexbear.net 17 points 3 weeks ago

As Stephanie Sterling keeps pointing out, "generative AI" is a really inaccurate description and is at best a marketing term that is supposed to make it sound like tech bros have automated creativity. In reality it's just an elaborate new way to launder art in a way that isn't recognised as stealing by the current legal system. It's "derivative AI" at best (when not used for stealing) because with no input (training dataset) there is no output (big tiddy vidya gf)

[-] Gorb@hexbear.net 26 points 3 weeks ago

Dude went up to a very talented dev team and said "make me a game called fable" and thought that was gen ai and he was the core genius behind it all. Why does anyone still let this twat speak?

[-] UlyssesT@hexbear.net 25 points 3 weeks ago* (last edited 3 weeks ago)

Peter Molyneux thinks players will be able to generate games from a single prompt in 25 years.

They'll be forgettable slop, and there will be so much of that forgettable slop that it will be even harder to find actually good games than it already is if that happens.

Techbros will jack off even harder than ever about how us "meat computers" are obsolete, assigning personhood (if not godhood) to their treat printers while denigrating increasingly marginalized living people, all the while swimming in the slop flood of treat printed "games" that will mostly feature idealized copy of a copy sex partners reciting convincing scripts about how much they unconditionally love the techbro that typed the prompt that made them and pressed enter. same-as-it-ever-was

[-] UlyssesT@hexbear.net 19 points 3 weeks ago

I'm so tired of that particular pretentious grifter. Sure, some call him cute and quirky for lying about what will be in a game (if a game gets finished at all), but after that "give me money to find out what's in the center of this internet cube" grift, no, fuck him forever, especially after the "winner" of that curiosity contest got nothing meaningful because the "god" status granted meant nothing for another bullshit game that didn't go anywhere.

[-] Hexboare@hexbear.net 8 points 3 weeks ago

His latest "game" makes curiosity look like benign fun

[-] ShinkanTrain@lemmy.ml 13 points 3 weeks ago

There's no doubt in my mind Peter Molyneux is just trying to see how much bullshit he can get away with. After the Milo demo he realized he's invincible

[-] Awoo@hexbear.net 11 points 3 weeks ago

Molyneux's a prick but I won't lie when I say Masters of Albion looks fun though. It looks like he's basically redoing Dungeon Keeper but with a village instead of a dungeon.

[-] comrade_pibb@hexbear.net 3 points 3 weeks ago

I always get this guy and egg man confused

this post was submitted on 09 Sep 2024
83 points (97.7% liked)

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