this post was submitted on 12 Feb 2024
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I initially built them as having multiattack before thinking of this, and they'd only get as many actions as the number of attacks, so they wouldn't be risking instantly downing a PC more than any creature with standard multiattack.
As for yo-yoing on the edge of their attack range, I think I'll lower their weapon range and their special ability basically requires them to consistently read aloud from a grimour, so I'll half their movement while that's active (they'll either be retreating entirely or using the book).
The main reason I'm hesitant with legendary actions is that I already use the MCDM villain actions and this NPC is going to be encountered with basically a heist team, so I don't want to manage too much for this creature off their turn.
Edit: Thinking about it more, I'm happy not making it all happen in a turn and giving them two legendary actions, however for the sake of versatility, I don't see an issue with making those legendary actions "The thief takes an action".