this post was submitted on 12 Feb 2024
9 points (100.0% liked)
DM Academy
713 readers
15 users here now
A community for discussion, questions, tools, or advice regarding being a Dungeon Master (or Game Master) for Dungeons and Dragons or RPG's in general
/c/DnD Network Communities
- Dungeons and Dragons
- Dungeons and Dragons - Art
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Rules (Subject to Change)
- Be a Decent Human Being
- There are 4 types of posts here, Questions, Advice, Articles, and Tools; Stories belong in !dnd@lemmy.world
- DO NOT Downvote simple or beginner questions, this is a space for EVERYONE from beginners to advanced DMs
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't think giving them a feature that says "Multiattack: Master Thief makes 3 attacks. Alternatively it can replace any number of those attacks with Cunning Action or Special Action." comes too long or cumbersome. Assuming I understood you right and that is what you are looking to do.
Legendary Actions, as has already been suggested is also a good call.
Or you can just give them 3 actions, that works. Because you are the DM you just have to notice and make a call when an unintended interaction comes up and avoid abusing it. Only thing I can think of is abilities where "as an action" is supposed to translate to "as their turn". Things like breaking out of an Entangle spell. You should probably avoid just doing that multiple times to not make the person who cast the spell feel like it was useless due to this unconventional situation.
The cumbersome element comes fromcthe combination of Multiattack: Master Thief makes 3 attacks. Alternatively it can replace any number of those attacks with Cunning Action or Special Action and *Cunning action. The master thief makes may take the dash, disengage or hide action, or make a sleight of hand check, use an object or use thieves tools.
I'm not totally against breaking it into legendary actions, I suppose the dilemma is less about "should it be legendary actions" and more "should it be any action or limited to specific choices" i.e. If I made the theif have two legendary actions per round and its option was "the tbief takes an action", I cant imagine it breaking anything that adding cunning action, and multiattack separately wouldn't do too, and I'm worried I'm overlooking something here.