this post was submitted on 03 Feb 2024
1013 points (98.8% liked)
Comic Strips
12619 readers
3975 users here now
Comic Strips is a community for those who love comic stories.
The rules are simple:
- The post can be a single image, an image gallery, or a link to a specific comic hosted on another site (the author's website, for instance).
- The comic must be a complete story.
- If it is an external link, it must be to a specific story, not to the root of the site.
- You may post comics from others or your own.
- If you are posting a comic of your own, a maximum of one per week is allowed (I know, your comics are great, but this rule helps avoid spam).
- The comic can be in any language, but if it's not in English, OP must include an English translation in the post's 'body' field (note: you don't need to select a specific language when posting a comic).
- Politeness.
- Adult content is not allowed. This community aims to be fun for people of all ages.
Web of links
- !linuxmemes@lemmy.world: "I use Arch btw"
- !memes@lemmy.world: memes (you don't say!)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
When I was a Pokémon Professor for our local meetup, I kept two sleeved decks that were just off-the-shelf, specifically for teaching new people. I’ll never understand bringing the same brutality to a teaching game that you would to a world championship..
If the games are playable with an off-the-shelf deck, I'd give it a try, but the second you get even one card where it's something someone is unlikely to get unless they buy a lot of card packs? That turns me off. And that's what really turned me off about Illuminati. It was originally a game with a set number of cards in a box and it became something that your ability to win the game was highly dependent upon either spending lots of money to get lots of packs or getting really lucky.
It just turned me off on the whole concept of TCG.
You might think that's a little silly of me considering that game came out in 1994, but I've just never quite gotten over the idea. That and my wife's cousin spending something like $1000 on Yu-Gi-Oh cards and then giving them to my nephew after maybe 5 years because he got tired of playing the game. If I spent $1000 on TTRPGs, I'd have a bookshelf's worth of different games. I'd consider giving them away as a present, but not within 5 years after spending $1000 on them.
I'm absolutely not judging anyone else if that's what they enjoy playing or spending their money on or whatever. If you want to spend $1000 on Yu-Gi-Oh cards or on baseball cards or on commemorative spoons, it's not my money to spend and people should do whatever makes them happy as long as no one gets hurt.
That's why I don't mind mtg arena online. The starter decks are a good building block to add and remove cards without feeling like you need to spend a lot of money. Then as you play and learn more you get tokens to turn into other cards you want.
Yeah, for sure, all of this. It’s one of the reasons I got out of the game myself. When I played, it was encouraged to have four copies of Shaymin EX in a deck, which ran for $60-70 apiece at the time.
Nowadays I keep a couple decks just for friends and I, but trying to keep up with a meta that’s designed to keep your spending money isn’t really tenable imo.