this post was submitted on 23 Dec 2023
65 points (100.0% liked)

the_dunk_tank

15914 readers
12 users here now

It's the dunk tank.

This is where you come to post big-brained hot takes by chuds, libs, or even fellow leftists, and tear them to itty-bitty pieces with precision dunkstrikes.

Rule 1: All posts must include links to the subject matter, and no identifying information should be redacted.

Rule 2: If your source is a reactionary website, please use archive.is instead of linking directly.

Rule 3: No sectarianism.

Rule 4: TERF/SWERFs Not Welcome

Rule 5: No ableism of any kind (that includes stuff like libt*rd)

Rule 6: Do not post fellow hexbears.

Rule 7: Do not individually target other instances' admins or moderators.

Rule 8: The subject of a post cannot be low hanging fruit, that is comments/posts made by a private person that have low amount of upvotes/likes/views. Comments/Posts made on other instances that are accessible from hexbear are an exception to this. Posts that do not meet this requirement can be posted to !shitreactionariessay@lemmygrad.ml

Rule 9: if you post ironic rage bait im going to make a personal visit to your house to make sure you never make this mistake again

founded 4 years ago
MODERATORS
 

look at my recommends dawg why do i even bother going onto that site

you are viewing a single comment's thread
view the rest of the comments
[–] 4tnGameDev@hexbear.net 9 points 11 months ago

The fundamental cancer at the heart of the project is the glorification of war and conquest itself.

I think this is really good criticism, it's possible I need to double-check my pre-made single-player campaigns (which will all be cartoony goofyness) or even consider pivoting my project's aesthetics away from war gaming. There's going to be a lot to think about there and it's technically not too late for a lot of pivoting.

My intent with the campaigns though is to let historically literate individuals make campaigns that players will learn by playing. Make the USSR look good in some conflict, tell the story of a specific revolution, make up a new story without any historicalbaggage, etc., they'd be able to setup the maps/dialog to tell that story via my user friendly UI. There's an uphill battle in preventing reactionaries from doing the same though. Glorifying is not the intent, but I feel that I cannot refute your allegations, which is troubling.

If you're trying to make a game that Nazis aren't going to piss all over, you're going to end up with Undertale. Which is, of course, fine. Everyone loves Undertale. But its a game in which the conflict isn't always resolved by the guy who can push out bomber jets the fastest.

I'm very unfamiliar with Undertale and don't know how to interpret this.