the_dunk_tank
It's the dunk tank.
This is where you come to post big-brained hot takes by chuds, libs, or even fellow leftists, and tear them to itty-bitty pieces with precision dunkstrikes.
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The fundamental cancer at the heart of the project is the glorification of war and conquest itself. If you're trying to make a game that Nazis aren't going to piss all over, you're going to end up with Undertale. Which is, of course, fine. Everyone loves Undertale. But its a game in which the conflict isn't always resolved by the guy who can push out bomber jets the fastest.
I think this is really good criticism, it's possible I need to double-check my pre-made single-player campaigns (which will all be cartoony goofyness) or even consider pivoting my project's aesthetics away from war gaming. There's going to be a lot to think about there and it's technically not too late for a lot of pivoting.
My intent with the campaigns though is to let historically literate individuals make campaigns that players will learn by playing. Make the USSR look good in some conflict, tell the story of a specific revolution, make up a new story without any historicalbaggage, etc., they'd be able to setup the maps/dialog to tell that story via my user friendly UI. There's an uphill battle in preventing reactionaries from doing the same though. Glorifying is not the intent, but I feel that I cannot refute your allegations, which is troubling.
I'm very unfamiliar with Undertale and don't know how to interpret this.