this post was submitted on 29 Nov 2023
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[–] JohnDClay@sh.itjust.works 9 points 11 months ago (4 children)

If you peasent rail gun something upwards, you can throw it high enough to take 20d6 damage falling on someone, given your peasents are able to hand off something 200lbs.

https://olddungeonmaster.com/2016/12/23/dd-5e-falling-objects/

[–] HeyJ@lemmy.blahaj.zone 6 points 11 months ago

That doesn't work anyway, as the item would only be dropped next to the final peasant, as per the rules of the game.

[–] MajorHavoc@lemmy.world 5 points 11 months ago

Come to think of it, I'm pretty sure a variant of that attack featured prominently in Final Fantasy: Advent Children.

[–] Stamets@startrek.website 3 points 11 months ago* (last edited 11 months ago) (1 children)

No. You can't.

  • First off, as meme mentions, speed has no part in this equation. So you're not talkin about a peasant rail gun. You're just talking about a single peasant throwing an item.

  • All thrown items use the Improvised Thrown Weapon rules. Those rules state that range gets limited to 20/60. So at maximum you're throwing it 60 feet. Unless you've got wings, a broom or an elevated position then it's not going higher than that.

  • But you're not throwing it straight up. You're throwing it at an angle because you're trying to get it to fall on the enemies position. Even if this didnt violate rules as written (two objects cannot occupy the same grid space, vertical space being treated as occupied for the explicit reason of preventing this "tactic") then you're still trying to target a specific point. So you'd be rolling an attack at disadvantage (it's outside normal thrown range of 20 feet) and wouldn't even be able to put it 60 feet above the enemy because you're throwing at an angle to get it to reach that position, not throwing it straight up.

  • Everything I've ever seen uses Dex saves for falling objects. So enemy is still using a dex save to evade the attack.

So at most you're doing 50 feet worth of falling damage (5d6) and that's providing you succeed on in a disadvantaged attack roll and the enemy doesn't dex save.

[–] hedgehog@ttrpg.network 3 points 11 months ago (1 children)

I think the idea is to have the final peasant be above the enemy and to drop the “missile.” Assuming the missile is a Small or larger creature, the falling rules from Tasha’s would apply:

If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.

In other words, a max of 10d6 damage, DC 15 Dex save to avoid it entirely.

[–] Stamets@startrek.website -1 points 11 months ago

That's just circling back to the point of needing to be directly above the enemy which isn't happening. You're not having a line of people who are able to transfer one creature from hand to hand only for the last person to be standing on a cliff that just happens to be positioned directly above the enemy. If it's a line of people then you NEED an elevated position like a cliff or a building, otherwise everyone would need a flight speed and position themselves just a little bit in the air each time.

That "idea" is even worse than what I took at face value. You'd have better chances just throwing it.