Kinda glosses over how these perks add a couple dozen extra dialogue options, many of which are unique ways to solve a problem.
Honestly my favorite type of rpg "perk", one that gives a slight gameplay boost but also affects the story and/or dialogue in a meaningful way.
Having 25% more "luck" is cool and all, but I'd choose a perk that gave me 5% more luck and more ways to solve problems any day of the week.
It's one of the reasons I loved Prey. It seemed like every perk you got added new ways to get around, dialogue, and/or new combat techniques.
Glad I'm not the only one who thought prey was good
The lack of praise that game got is practically criminal
I was so happy when I saw special dialogue options return in Starfield and so disappointed when I realized that they were pretty much pointless
Kinda glosses over how these perks add a couple dozen extra dialogue options, many of which are unique ways to solve a problem.
Honestly my favorite type of rpg "perk", one that gives a slight gameplay boost but also affects the story and/or dialogue in a meaningful way.
Having 25% more "luck" is cool and all, but I'd choose a perk that gave me 5% more luck and more ways to solve problems any day of the week.
It's one of the reasons I loved Prey. It seemed like every perk you got added new ways to get around, dialogue, and/or new combat techniques.
Glad I'm not the only one who thought prey was good
The lack of praise that game got is practically criminal
I was so happy when I saw special dialogue options return in Starfield and so disappointed when I realized that they were pretty much pointless