this post was submitted on 11 Oct 2023
58 points (100.0% liked)
Nintendo
18560 readers
12 users here now
A community for everything Nintendo. Games, news, discussions, stories etc.
Rules:
- No NSFW content.
- No hate speech or personal attacks.
- No ads / spamming / self-promotion / low effort posts / memes etc.
- No linking to, or sharing information about, hacks, ROMs or any illegal content. And no piracy talk. (Linking to emulators, or general mention / discussion of emulation topics is fine.)
- No console wars or PC elitism.
- Be a decent human (or a bot, we don't discriminate against bots... except in Point 7).
- All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here
Upcoming First Party Games (NA):
Game | Date
|
Donkey Kong Country Returns HD | Jan 16, 2025 Xenoblade Chronicles X: Definitive Edition | Mar 20, 2025 Metroid Prime 4 | 2025
Other Gaming Communities
- Gaming @ lemmy.ml
- Games @ sh.itjust.works
- World of JRPG's @ lemmy.zip
- Linux Gaming @ lemmy.ml
- Linux Gaming @ lemmy.world
- Patient Gamer @ lemmy.ml
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The initial sky island is as easy as the beginning of BotW. The initial constructs are easy to defeat (a few hits with a branch, and they’re gone).
I think by the time you jump to the surface, you’re expected to know how to fuse weapons. This will give you an advantage, and makes enemies easier to defeat. But if you don’t fuse weapons and play the game like in BotW, it becomes really hard, since enemies are designed to be attacked with stronger, fused weapons.
The depths adds another layer, as there you find resources that will make defeating enemies extremely easy: bomb flowers, muddle buds and puffshrooms are extremely useful when used strategically. As long as you avoid large enemies and bosses, the depths difficulty level is not hard. But again, you need to use fused weapons.
The main point, in my opinion, is understanding the new mechanics you can use, and play the game using them, and not like you played in BotW. It’s really a different game in a lot of aspects, specially combat.
Edit: Oh, I almost forgot: in TotK, you have the help of the sages avatars. Contrary to BotW, this game is designed to play with them, and not completely alone. A lot of people just dismiss the avatars and go alone against enemies, but this game is designed to have them around you almost always. If you’re not using them, try summoning them and having them by your side always. They help a lot.
The lightning chick pisses me off to no end. Hey, I could really use a lightning arrow. Where's that chick? Oh, apparently she went all Leroy Jenkins on the boss... cool.
I think the sages are the biggest thing here. The bad guys don't typically do the thing that games like Assassin's Creed bad guys do where your may have a gang of events but they're roughly taking turns coming at you. In TotK, they're just all over you constantly and the most effective way to keep that heat off of yourself is via the sages.