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submitted 1 year ago by Pxtl@lemmy.ca to c/games@lemmy.world
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The second good news for Godot today and I'm here for it

[-] dandroid@dandroid.app 26 points 1 year ago

People are losing their jobs. Their families are going to be in serious distress. I don't wish layoffs on anyone.

[-] brawleryukon@lemmy.world 2 points 1 year ago

Man, Gamers™ get fuckin' vicious when it comes to things like this that make them click different icons than the ones they like. It's pretty gross.

[-] honey_im_meat_grinding@lemmy.blahaj.zone 1 points 1 year ago* (last edited 1 year ago)

The reason they're going through layoffs is because they hired unsustainably and chose to do layoffs instead of reducing salaries. This is something that is far more often avoided with democratically owned and community driven projects like Godot, or even better, worker cooperatives and unionised workplaces, where e.g. Mandrogon chose to be more careful, and unionised auto-workers in Germany chose a temporary pay-cut during a recession to avoid having to fire people.

I'm not happy that these people got fired, but there's a systemic problem here and Godot and other democratic structures of ownership help to alleviate that. Which is related to the first bit of good news today: Brackeys, the de-facto Unity YouTuber with a direct line of communications to Unity who retired 3 years ago - curiously 1 day after Unity went public through an IPO - rose from his grave to champion democratic ownership and is now learning Godot.

[-] elscallr@lemmy.world 1 points 1 year ago

Having been through a few myself.. it sucks but you plan for it. Technology is rapidly changing. If you're employed at a tech company you need to plan to be at another I've shortly because the companies implode quickly as the technology evolves.

You adapt or you don't. There's nothing sad about it, it's the way it is.

[-] Phanatik@kbin.social 14 points 1 year ago
[-] kiku123@feddit.de 15 points 1 year ago

I guess that since Epic owns Unreal Engine that bad news for Epic means good news for Godot?

I don't think that Epic is going to want to divest from Unreal considering how much money it makes.

I also don't think that it's a zero-sum game. As a developer I want Unreal (and Unity) to be great so it creates more competition. Unreal has led the way in a lot of cool gaming tech that Godot is picking up.

[-] Rose@lemmy.world 12 points 1 year ago

Epic actually invested in Godot with their MegaGrant. Godot is also available on the Epic store.

[-] Ranjeliq@programming.dev 0 points 1 year ago

Epic also gave money to Lutris, while Epic's CEO was smearing Linux users on twitter, so I wouldn't count on Epic's stance on things and where some of Epic's money going aligning any time soon. Those megagrants feel very disingenuous to me (doesn't mean that those money do not help those "underdog" projects, though).

[-] harpuajim@lemmy.ml 2 points 1 year ago
[-] Weslee@lemmy.world 11 points 1 year ago

It's an open source game engine that has received alot exposure since the whole Unity fiasco

[-] atocci@kbin.social 4 points 1 year ago
[-] z500@lemmy.world 16 points 1 year ago

No one ever asks how is Godot...

[-] Chariotwheel@kbin.social 3 points 1 year ago
[-] crius@lemmy.world 2 points 1 year ago

Godot is an open source game engine that is incredibly trending among the "hipster" developers community and fanatics of FOSS.

It's absolutely not even close to the features offered by Unreal Engine or Unity but people that are barely informed are all excited because now an open source project with some serious bugs and limitations "will show them".

Unless there is a serious rewrite, Godot will never be a valid alternative to the two main commercial engines. And with the fact that it had been recently heavily rewritten to be updated to v4, it is really improbable that it will happen soon.

[-] Pxtl@lemmy.ca 1 points 1 year ago

Unless there is a serious rewrite, Godot will never be a valid alternative to the two main commercial engines

How so? I've seen complaints about the C# API and some similar challenges, but nothing show-stopping. Obviously you won't be making a AAA game in it, but for indies it looks like a decent option.

The dirty secret of software is that any given user-facing OSS application is about 15 years behind the closed-source competitors, but the fact is that most software was good-enough 15 years ago and the industry has spent the last 15 years on cloudifying and A-B testing and GUI revamping and other stuff that isn't basic functionality.

this post was submitted on 28 Sep 2023
356 points (97.8% liked)

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