this post was submitted on 01 Jul 2023
2 points (100.0% liked)

Dungeons and Dragons

11025 readers
2 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS
 

Hey everyone, I'm running a campaign and we just hit level 5. It's a Faerun setting, and with regards the Conjure Animals spell, what are some fair choices? I want to avoid 8 velociraptors and other encounter breaking options.

What are some good mid-level choices that feel good for the player but don't break the game? How does everyone handle this spell?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] eerongal@ttrpg.network 0 points 1 year ago (1 children)

Realistically, the real power from conjure animals comes from the "summon a horde of beasts" aspect of it. Without that, most choices are going to be pretty underwhelming. If you're looking to avoid the "swarm" aspect of it, I'd probably just go with single cr2 creatures, like giant crayfish, polar bear, or giant elk

[โ€“] btmoo@lemmy.world 1 points 1 year ago

Sounds like good advice, thanks!