eerongal

joined 2 years ago
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[–] eerongal@ttrpg.network 26 points 1 day ago (1 children)

That's the flameskull from the d&d 5e monster manual

[–] eerongal@ttrpg.network 10 points 2 weeks ago (2 children)

Be familiar with NoSql: like Mysql, postgreSQL, SequelSqlSQL, and Memdb.

well, the definition of "NoSQL" was changed to stand for "Not Only SQL" some while back because of how many nosql DBs started incorporating SQL (and how many SQL RDBMS started adding nosql features)

[–] eerongal@ttrpg.network 7 points 2 weeks ago (2 children)

Monster tokens are probably one of my "unsung heroes" of gaming when it comes to travel; I know people (myself included) probably always go to with minis, but if i'm going to a convention, traveling for the holidays, etc. tossing a whole pile of tokens into a bag make for great addition. No particular brand, just whatever i've picked up over the years.

[–] eerongal@ttrpg.network 6 points 2 weeks ago

A wet erase map probably

Second this. probably the most used accessory i have. Others come and go, but that vinyl map i've had kicking around for 20+ years is still used almost every game.

[–] eerongal@ttrpg.network 2 points 1 month ago

There's a handful of places around the Midwest that do beggars night. The main reason I've heard was that it was to stop children from pulling pranks like egging/TPing houses, which honestly makes no sense to me. You just freed up their entire Halloween night for that by having trick or treating on a different day

[–] eerongal@ttrpg.network 2 points 2 months ago (1 children)

I mean, as i stated, i can't really vouch or argue against pf2e, since i dont play it and haven't really read the rules of it since it was in playtest. That said, just googling, i see some things that could be considered exploits like a reddit thread talking about being able to do 520 damage in one attack, some chatter about a "resentment witch" being able to make power word stun or color spray effectively permanent, and a youtube video by the rules lawyer about "OP builds", so it seems like there's at least some system exploitation going on.

Obviously a tighter controlled system is less vulnerable to exploitation (see D&D 4e), but that also doesn't mean that is necessarily doesn't exist. Another counter example system with lots of rules and lots of exploitation of them would be shadowrun, especially older versions, which were even worse than D&D in some respects.

[–] eerongal@ttrpg.network 1 points 2 months ago (3 children)

yeah, unfortunately the CoC rules have always been kind of a mess. it still has a lot of that early RPG "stream of consciousness" aspect to it.

But yeah, at the end of the day, the number of rules you have is far more relevant to how many "exploits" there are, so CoC/VtM being less "crunchy" will result in less exploits.

[–] eerongal@ttrpg.network 1 points 2 months ago* (last edited 2 months ago) (5 children)

A character is limited to one successful treatment of both First Aid and Medicine until further damage is taken.

Pg. 65, under first aid.

[–] eerongal@ttrpg.network 1 points 2 months ago* (last edited 2 months ago) (7 children)

i mean, if youre wanting exploitative rule mechanics based on wording/interactions, you need to look no further than base first aid and medicine in CoC; You're able to make 1 of each per wound you take. Unlike older editions, they've done away with the heal cap on it, so if you're down HP, simply deal yourself 1 HP of damage, make a first aid check. and then make a medicine check to heal at minimum 2 HP. Repeat until full. You can easily reheal yourself to full this way, which is definitely "unintended" based on how healing works (and older editions).

Edit: at the end of the day, my point is that pretending other games cant or dont have exploitative mechanics/builds/whatever is naive at best? It's not a D&D only problem. It's just more prevalent in D&D because 1) it has more rules and 2) it has more players.

[–] eerongal@ttrpg.network 54 points 2 months ago (2 children)

i feel like "does he not like bilbo?" can basically sum up gandalf's actions in the hobbit more generally

[–] eerongal@ttrpg.network 1 points 2 months ago (10 children)

It's legit not hard to make an OP/powerful character in either VtM or CoC, assuming youre talking about making a character good at combat (which is usually what people talk about in this context with power gaming). I don't play PF2e, though, so i cant speak there.

CoC take high dex, put 90+ in handguns, take the pulp talents rapid fire and quick draw, wear a bandolier of guns, and dual wield pistols that you fire 6 shots from per turn. If you dont care about going first, then fast load if you care about reloading, if not, then just take shadow and start combat hidden for two attacks with a bonus die at the start.

For VtM its easy as take fist of caine and lightning strike. If you aren't playing as elders, this requires gaining some exp first. I know there's other combos that i cant think of off hand that are pretty potent too.

Each of these do have counters in the form of monsters immune to guns (CoC), or celerity 5 opponents (VtM), but thats no different than a DM in D&D always throwing fireballs at the guy with high AC. It begins to be apparent when its happening all the time that the GM/DM/Keeper/whatever is specifically targeting your weakness.

 

Thought this might be appreciated here. Looks like a whole host of books, I have no idea how these particular editions are as I haven't played em

 

cross-posted from: https://ttrpg.network/post/7655321

All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
 

cross-posted from: https://ttrpg.network/post/7655321

All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
 

All premieres at 9am PDT:

  • Monday, July 1st - Spells
  • Tuesday July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric
  • Thursday July 11th - Bard
  • Friday July 12th - New Dragon Designs
 

Just an fyi, we will be going down temporarily for a postrgres upgrade tomorrow morning around 9AM cst, this is in preparation for upgrading Lemmy to 19.5. downtime shouldn't be significantly long.

Edit: upgrade complete

 

cross-posted from: https://ttrpg.network/post/7479802

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 

Today marks one year since the TTRPG network was set up after the whole hubbub over at reddit. While we certainly haven't been the largest instance in town, we're still reasonably active, and overall i think things are going pretty good.

Not really much to say, just wanted to point out our fedi-versary. Thanks for participating and hope everyone is still enjoying themselves!

 

Just a small FYI update, the host that we used just informed us that our website is now certified green hosted by the green web foundation, meaning that our site is completely hosted by clean energy.

You should see the badge display in our sidebar about it starting today.

 
 
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