this post was submitted on 12 Sep 2023
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Apple

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[–] JaymesRS@midwest.social 22 points 1 year ago (3 children)

How many consumers who are buying phones at the non-pro levels use their port for anything other than charging more than 5-times a year?

I’d bet those that do would be buying the Pro line of phones which are faster.

[–] sebinspace@lemmy.world 4 points 1 year ago

This has been my thought the whole time. Anyone that needs USB3 was already going to get the Pro anyway.

[–] Astroturfed@lemmy.world 3 points 1 year ago

Ah yes, justify locking a feature behind spending more money. As the corporate overlords intended.

[–] BURN@lemmy.world 2 points 1 year ago (1 children)

As far as I can tell, it’s a minuscule number. Apple has done everything in their power to remove the need to ever plug into another device. Backups are handled with iCloud, files are done in iCloud (although file management is pretty poor on iOS) and pretty much everything else can be done without needing to connect to iTunes anymore.

The only usecase I can think of is developers needing physical port access (though at this point I wouldn’t be surprised if you could remotely connect a device) and maybe anyone who’s moving large numbers of files on and off their phone (which doesn’t seem to be terribly well supported anyways)

[–] sparky@lemmy.federate.cc 4 points 1 year ago (1 children)

Apple engineer here, you don’t need the physical port for that either. You need only plug in your device once, to pair it with Xcode, and from then on out you can run and debug the app over the network.

[–] sebinspace@lemmy.world 1 points 1 year ago (1 children)

Honestly this part is cool. Much as I do enjoy Android’s development process, just getting started with iOS development is cleaner. Every time I start an Android project, I have to fight with drivers, fight with ADB, etc. Test Flight and Co. are really well supported tools.