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Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.

…uh, no. It was a hot mess at launch.

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[-] MudMan@kbin.social 36 points 1 year ago* (last edited 1 year ago)
Nevertheless, Platkow-Gilewski also says that he feels the original version of Cyberpunk 2077 was “better than it was received.”

“I actually believe Cyberpunk on launch was way better than it was received, and even the first reviews were positive. Then it became a cool thing not to like it. We went from hero to zero really fast. We knew that the game was great, yes we can improve it, yes we need to take time to do it, and we need to rebuild some stuff.

“That took us a lot of time, but I don’t believe we were ever broken. We were always like ‘let’s do this.’”

Yeah, I actually can get behind this. They got a lot of crap for the technical performance of the last-gen console version, partly because there was no current-gen native version. Having played it on PC day one my impression was that it was rough-to-normal (still better than day one Skyrim). Design-wise, the combat parts and open world design are the least interesting parts of it to this day, but even at the time I thought the narrative elements and obviously the visuals were great.

Just to sanity check this, even with the torubled launch the PC version reviewed with an average of 86 on Metacritic and sold very well. It was a technically rough launch and they should have delayed the console ports at the very least, but it's not a bad game.

[-] the_thunder_god@kbin.social 2 points 1 year ago* (last edited 1 year ago)

I think on PC it was tolerable at launch. Definitely not perfect, but not a hot mess either. On consoles, I think I would agree with you though.
I got my fill before the first major patch hit....100%ing it and playing all paths of the main story I could find.

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this post was submitted on 27 Jun 2023
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