this post was submitted on 27 Jun 2023
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Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.

…uh, no. It was a hot mess at launch.

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[–] NotAPenguin@kbin.social 99 points 1 year ago (2 children)

Have people forgotten all the straight up lies, broken promises and features?

The police would spawn inside locked elevators with you!
NPCs disappeared if you turned around!

I'm glad some of you had fun with the story but the game was still a damn mess.

[–] TooL@kbin.social 31 points 1 year ago (2 children)

I'm glad some of you had fun with the story

Not to mention the story was still very much on rails. Even if there were like what, 3 different outcomes? And on top of that, once you beat the game there is absolutely fuck all to do.

Honestly. I put about 50-60 hours into cyberpunk. I enjoyed every single hour of it. But once the main campaign was complete, there was just nothing left to do. I tried many times to jump back in and go do side quests or explore but the world is just completely empty.

[–] osarusan@kbin.social 22 points 1 year ago (1 children)

My feelings exactly.

I played for 60 hours or so, and I enjoyed it a lot. But they put a fatal design flaw into the game by forcing to you be V, and by putting a ticking time bomb in your head. That means that if you play logically, you'll follow the storyline quests in order to fix the big issue rather than spending the time slowly exploring the world they made. It also means that once you beat it, there's no fun in going back and doing it again, because you have to follow the same railroad tracks and go through the same story beats again. It cheapens the experience greatly.

Like you, the world holds no interest for me now that I have found a satisfying ending for V. The least they could have done was put in a "story mode," and a separate "open mode" where you can build any character (who isn't V) and live any life you choose, free from the main quest railroad.

I'll never understand why game designers would make an open world, and then slap on a "YOU HAVE TO SAVE YOUR LIFE HURRY UP!!! railroad quest as the main story. It's a lazy and utterly stupid design choice.

[–] Itty53@kbin.social 13 points 1 year ago* (last edited 1 year ago) (7 children)

Counter point: Fallout 4 has you searching for your kidnapped son. I'm a father, in actuality. So to me that's an imperative too, but it didn't stop me from building skyscrapers in the interim. There was no real death clock, so I really don't get your criticism there.

Shit, final fantasy 7 is one of the greatest games of all time and that asteroid will sit there in the sky as long as you let it. You're reaching hard. The more I think on it, nearly every open world game has some imperative story point and they'll happily wait for you to get there. You get tuberculosis in RDR2 and you will live forever as long as you avoid the last mission. This isn't uncommon at all.

[–] Jorgelino328@kbin.social 8 points 1 year ago (3 children)

Whether there's a mechanical clock or not is irrelevant, this is about roleplaying and immersion. The player should be able to play in a way that makes sense in-world without being punished for it.

A good open world game should have lower tension moments sprinkled along the main story so it gives the player time to chill and explore the world.

[–] Mullet85@kbin.social 3 points 1 year ago

I liked how this was handled in Spiderman 2018 - after major plot points, the main character would say 'looks like it'll take a while before the lab results (or whatever) come back, now's probably a good time to patrol the city', and the main quest wouldn't progress until you'd done at least one side activity - so if you wanted to just plow through the main quest it was just a small diversion, but it was also a great indicator that now was a nice time to spend some time playing around in the open world if you wanted to.

CDPR did something nearly every RPG or Open world game does. They made the main quest have a time count down that overwhelms/looms of side quests.

Skyrim does it. Why am I helping this dude recover his friend's bodies from a cave if Alduin the World Eater has returned and I'm the only one that can stop him. Fallout 4, is go find your infant son. BOTW, wtf am I doing fucking about when Gannon is on the rise? RD2, Arthur is imminently dying from TB but yet here I am romping around with no problem at all as long as I ain't doing the main story.

V dying from the chip is just like that, it's a flaw that many of these games have. Few games try to fix it, FNV has it so that the main quest factions that drive the story could do with your help/freelancing to put them in the best position. Morrowind makes it so you need to ingratiate yourself among the houses so you can be in a powerful enough political situation to deal with Dagoth Ur. This encourages you to do side quests.

[–] Itty53@kbin.social 3 points 1 year ago* (last edited 1 year ago) (3 children)

I named two outstanding open world games recognized as being in the top 5 games of all time that utilize the exact same plot mechanic, either the criticism applies to them (and you aren't) or its invalid criticism.

You bring up immersion... rdr2 is considered the most immersive game ever. Rightly so. You still have imperatives you can ignore.

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[–] Elireum@kbin.social 49 points 1 year ago (3 children)

If they hadn't over-promised things and straight up lied, it would have been received better. A lot of what they said was gonna be in the game still isn't, and likely won't ever be...

[–] Jarmer@kbin.social 27 points 1 year ago (4 children)

This is what it is. It's not the state that it launched in. It's that they literally lied about what the game was (I still swear that it's not even an rpg, because nothing you do matters, it's a story driven action adventure game) and kept promising features they KNEW were not present, but still kept doing it. Same as No Mans Sky. Just blatently lied repeatedly and then blame the fans "because it was cool to hate us" .... UM NO.

[–] TwilightVulpine@kbin.social 11 points 1 year ago (1 children)

Keep in mind that at the time PS4/XBOne were still the main consoles, and people got a goddawful experience in them. So much so the PS4 version got delisted from excess refund requests. I believe the state it launched probably did more damage than overpromising.

[–] bushOfBerries@kbin.social 6 points 1 year ago

Yeah the only mission with the multiple paths/strategies to go through was the one from the gameplay demo. Everything else was pretty much on rails.

That annoyed me so much.

[–] lamentforicarus@kbin.social 4 points 1 year ago (1 children)

To be fair to No Man's Sky, the devs realized their mistakes and have actively made the game better. They have consistently put out free updates that have made the game 100% better than how it started and continue creating new questlines to follow (most recent came out this month and is a four part series throughout the year). All of this for free, despite the game technically being old now. They even have VR capabilities. As a company, I appreciate that they've owned up that. CDPR, instead, are making a DLC, which is their right but definitely a different mindset concerning their customers' experience.

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[–] Kill_joy@kbin.social 14 points 1 year ago* (last edited 1 year ago)

This is what everyone is missing.

The game wasn't what was advertised. And once you finish the first section and you realize all the cool shit you thought you'd do happens in a cut scene you feel pretty discouraged.

It's also shitty that they shipped a buggy game to begin with. I don't care if you're CDPR, EA, Bethesda or Blizzard. Unfinished projects shouldn't be shipped.

[–] ferociousfloof@kbin.social 11 points 1 year ago

Yeah, this smacks of some PR spin. Now that some time has passed between the games release they want to fix their tarnished image.

I mean not only was the performance just awful across platforms, the game itself was only OK. It looked pretty but the gameplay was not at all what they promised.

We'll see how many outlets get paid and or suckered into this blatant PR move to try and retcon how bad they screwed up.

[–] MudMan@kbin.social 36 points 1 year ago* (last edited 1 year ago) (7 children)
Nevertheless, Platkow-Gilewski also says that he feels the original version of Cyberpunk 2077 was “better than it was received.”

“I actually believe Cyberpunk on launch was way better than it was received, and even the first reviews were positive. Then it became a cool thing not to like it. We went from hero to zero really fast. We knew that the game was great, yes we can improve it, yes we need to take time to do it, and we need to rebuild some stuff.

“That took us a lot of time, but I don’t believe we were ever broken. We were always like ‘let’s do this.’”

Yeah, I actually can get behind this. They got a lot of crap for the technical performance of the last-gen console version, partly because there was no current-gen native version. Having played it on PC day one my impression was that it was rough-to-normal (still better than day one Skyrim). Design-wise, the combat parts and open world design are the least interesting parts of it to this day, but even at the time I thought the narrative elements and obviously the visuals were great.

Just to sanity check this, even with the torubled launch the PC version reviewed with an average of 86 on Metacritic and sold very well. It was a technically rough launch and they should have delayed the console ports at the very least, but it's not a bad game.

[–] Aloomineum@kbin.social 16 points 1 year ago (4 children)

"(still better than day one Skyrim.)"

I'm glad you mentioned this because I almost never see anyone make the comparison, and skyrim didn't get nearly as much hate despite that fact. I remember if you were playing on PS3, walking into water would crash your game, and it was like this for the entire first year of the game on PS3. It also had a problem where save files that were too big would guarantee save file corruption. It was the definition of unplayable for lots of people.

Not saying cyberpunk is better than skyrim, just explaining how dire the launch for skyrim was, many people have forgotten just how rough around the edges skyrim was.

[–] MudMan@kbin.social 11 points 1 year ago (1 children)

People tend to forget how broken games were at launch once they're no longer broken, which is why these days you only get broken games.

I think studios need to reassess what is a showstopping bug these days, because restricting it to hard blockers is no longer enough, but that may require people having a different perspective on these things.

But yeah "the game will eventually get into an endless crash loop if you play too much of it" is a pretty high bar to meet in terms of launching a broken game, and since I did play Skyrim on PS3 first, I may have a bettter memory of it than others.

[–] Itty53@kbin.social 3 points 1 year ago* (last edited 1 year ago) (1 children)

I think there's definitely some room for interpretation here, some games suffer from basically being brigaded, and this OP actually points that out. Some games are cool to hate. CP2077 was one of those. Skyrim wasn't. People forgave it for a lot because it wasn't cool to hate.

Look at Horizon Zero Dawn. Same story. That game has incredible game play, some of the most creative and new ways to do it. But certain people - ahem - brigaded reviews and made it cool to hate. Which sucks because that game has an amazingly unique combat system. Really nailed an action based trapping and hunting instead of just overwhelming force or stealth.

Conversely people adored MGS5 and to be completely honest it was generic at best. Go figure it featured a hot naked woman with jiggle physics who couldn't speak and would die if she put clothes on.

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[–] Hyperreality@kbin.social 4 points 1 year ago* (last edited 1 year ago) (1 children)

New Vegas and Fallout 3 were borderline unplayable on PS3 when they launched too.

Old timers keep warning people not to buy on launch. But every time a 'big' game comes along, there are a lot of people who ignore the warnings and do it anyway.

Witcher 3 was the same. Roach(horse) on a roof was a meme at one point. But CDPR wasn't as famous then, so far less people played that on launch.

Oh, and while we're at it, Witcher 3 isn't a true RPG either. Cyberpunk is quite a lot like Witcher 3 IMHO.

[–] MudMan@kbin.social 3 points 1 year ago

How quickly we forget that the Witcher superfans were absolutely livid about CDPR having dumbed down the potion system. I mean, I disagreed then and I disagree now, but "they dumbed it down for consoles" was a bit of a talking point at the time.

Now, the atrocious input lag and having to shimmy for five minutes to pick up a thing werre always bad, and they aren't even great after their passive-aggressive option to make it slightly better under objection.

Still, I do think Witcher 3 is the better game, I was just suprised to find out how many of its strong points do carry over to CP after hearing all the online rage at launch.

[–] Goronmon@kbin.social 4 points 1 year ago (1 children)

You did get screwed if you tried to play Skyrim on the PS3. The hardware limitations on the console caused obvious instability in the game that I don't think they ever fully resolved.

But I don't think most people played Skyrim on PS3 so they aren't going to have that same experience. I know I didn't.

[–] Exit2Nexus@kbin.social 3 points 1 year ago* (last edited 1 year ago) (2 children)

The hardware limitations on the console caused obvious instability in the game that I don't think they ever fully resolved.

Except they released the game, in "enhanced" version, on the Switch, which is just old android phone hardware from several years back. The PS3 was totally capable of running it. The port simply failed - time constraint, investor pressures...doesn't matter. They chose to not make it better in the end when the hardware was perfectly capable of running the game.

But I don't think most people played Skyrim on PS3 so they aren't going to have that same experience. I know I didn't.

The number of people that play a game on console is vastly underestimated by pc-primary gamers when previous titles by a developer were PC only. Skyrim on console was big. Big enough that they decided to port it to everything they could. You don't waste that kind of developer time and not expect a return...

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[–] geoffervescent@kbin.social 3 points 1 year ago* (last edited 1 year ago)

Mostly because Skyrim was still delivering a novel gaming experience of being able to explore for 100s to 1000s of hours without repetition. Despite the bugs it was first to market in an era where WoW and multiplayer was the premiere gaming experience. By the time Cyberpunk hit shelves the format was old news in the sense that we already had "open world explore this map for your entire jaded teenage years" maps for genres from viking to western to future dystopia.

Aside: There is a reason HBO could only reboot Westworld in 2016 and the concept was already stale again by 2018, it would have been unthinkably dumb to try it in, say, 2006.

Maybe without Fallout 4, Half-life 2±, Bioshock 3, and so on, the future dystopia thirst would have won out, but when you put all these options on the same steam library which one do people want to spend their time in?

[–] becool@kbin.social 9 points 1 year ago* (last edited 1 year ago)

Next-gen was broken from day one (xbox series s, in my case). It took months to get it to a reliable state. T-posing, broken missions, broken driving, terrible draw distance, progress resets, crowd/npc behavior. (Remember when it took them over a year to figure out how to make crowds behave realistically when a gun fight breaks out. Even then, most of them just dropped into a grab position with their hands above their hands, hiding behind nothing.) Even if we forget all of that, there's still the frequent crashing, with no rhyme or reason. You never knew what was going to cause it, and it was months before it was mostly reliable.

It deserved the hate.

https://i.pcmag.com/imagery/articles/03daxuxcE5t7NHYGJwO1AyQ-2.fit_lim.size_768x.jpg

[–] dorkian-gray@kbin.social 7 points 1 year ago* (last edited 1 year ago) (1 children)

I missed your comment before mine, but this tracks with my experience. Thinking about it I did a stealth fists playthrough, with stealth being all about avoiding combat where possible... I thought I was just bad at the game, but maybe it was my inner reviewer telling me combat is not a fun way to play the game 😂

[–] MudMan@kbin.social 10 points 1 year ago

I'm old enough now that I accept it's fine to switch difficulty to be trivial in games where combat is not the point.

To be clear, combat in CP is still better than Witcher 3 combat, especially at launch of that game, but it's also not why I'm there. I'm there for the exquisitely rendered Keanu and the extremely granular, detailed story beats with unexpectedly affecting writing.

I think it's a good perspective but it rather downplays the biggest problem: Hype. He talkes about being "hyped up" and all this "hype surrounding us was big pressure" but it is one of the biggest reasons the game was recieved so harshly. It had been built up into being one of the greatest games ever made. In the end it was a good game but couldn't live up to the expectations.

Also while the game was better on PC, it really was a disaster on PS4 and Xbox One which is what drove it's bad reputation.

I like the game but to be honest I'm yet to finish it. The plot and narrative is good, but the open world is disappointing with far too much reliance on purely combat side missions, often with minimal associated narrative. The world would have felt much richer if they'd put in more narrative around the side missions and found other non-combat things to do in the city. I loved the Witcher 3 which has a lot of story around the side missions. I think CDPR could have take a leaf out of Bethesda's book for CP had multiple narratives running alongside the main plot.

But ultimately the game finishes unfinished - they promised too much to deliver at that launch, so kudos to them to being able to focus and deliver a good core game. It just could have been a great game if they'd managed to develop other elements of the game world.

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[–] Jaysyn@kbin.social 24 points 1 year ago (3 children)

Cyberpunk 2077 is the reason I'm no longer pre-ordering games from studios I like.

[–] alsimoneau@lemmy.ca 15 points 1 year ago (1 children)

Never preorder. Why would you pay for a product you haven't even seen yet? It doesn't matter what, it doesn't matter who.

Never preorder.

[–] auhu@kbin.social 3 points 1 year ago

I don't know why it's still a thing, especially on PC, where almost all games are digital. Even when I was still getting disk based games, I never actually ran into the issue of not being able to get hold of a copy.

I don't even want to play newly released games, since they're pretty much guaranteed to be broken for the first week at least.

[–] stopthatgirl7@kbin.social 11 points 1 year ago

And it’s why I don’t trust a lot of YouTube game reviewers any more.

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[–] verysoft@kbin.social 22 points 1 year ago* (last edited 1 year ago)

They still trying to gaslight lmao.
CDPR have good writers and terrible management. Cyberpunk 2077 was in development for 7 years, one of the most expensive games ever made and still released as a pile of shit marketed behind false promises. Where the money went and what happened during that time, only they know, but something went seriously wrong.

[–] iAmTheTot@kbin.social 19 points 1 year ago

Lol nah. Game was a mess. Nowhere near feature parity with what they promised, bugs galore, awful police AI, and the last gen versions were literally unplayable to the point that they were removed from stores.

[–] dorkian-gray@kbin.social 15 points 1 year ago (1 children)

I dunno, I finished it which is rare enough for me nowadays. I didn't speed through the story like I did with Diablo 4, either; I found it compelling when I could immerse myself in the game world. Then again I play on PC, so I may have fewer bugs to contend with than console players?

[–] thefeeltrain@lemm.ee 7 points 1 year ago

This was my experience as well. I played the game on PC day one and it was fine in terms of bugs/glitches. Maybe some minor stuff but nothing that really took me out of the game and it ran perfectly fine, albeit I had a shiny new 3070 at the time.

[–] HiDefMusic@lemmy.world 14 points 1 year ago

I went back and played it again a couple of weeks ago on PS5 with all the updates applied and…yeah, it’s still bad. Graphics look nice but the gameplay is terrible. Loads of bugs still with random glitching through surfaces, NPCs glitching and doing random shit, gun-play still clunky as hell, still no police chases. The whole game just feels soulless and I personally don’t find any fun in playing it.

[–] muftiboy@kbin.social 11 points 1 year ago* (last edited 1 year ago)

when I saw everyone high on hypium and how they advertised it like it's the cure for cancer I knew it was gonna be a cash grab

[–] Kaldo@kbin.social 7 points 1 year ago

Ehh, I'd say they are maybe 20% right about that one, the gaming community just piled on top of it like it was the most irredeemable pile of trash ever.

The thing is the other 80% of that story is them telling upfront lies about the game, them intentionally hiding that it was literally unplayable on consoles, and even now years after its launch after numerous updates and bugfixes the game is still just a shadow of what it could have been.

It's a fun good game but the thing I think about most while playing it is usually about missed potential, "damn this could have been so much better". Maybe Phantom Liberty and the free update improves this, I really hope it does, but the game is a mess of gameplay mechanics, terrible progression loops and empty open world.

[–] XGC75@kbin.social 5 points 1 year ago* (last edited 1 year ago) (1 children)

I find most commentary reads as though people were expecting GTA from CDPR, which is completely unfair. I don't see a lot of "this doesn't play like Skyrim" from TW3 commentary, and there's a lot in common with those comparisons: CDPR titles are more story-driven, less freedom in their protagonist's character and role, and far less "life" outside the main path (ie, townsfolk and little finds along the way).

E: I think it played less buggy on launch than Skyrim, too. PC

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[–] Schlock@beehaw.org 5 points 1 year ago

Dissappointing from a technical point of view

Dissappointing from a roleplay point of view

Dissappointing from a narrative point of view

At least for me

[–] Zellith@kbin.social 4 points 1 year ago

Sony outright stopped selling it and started giving refunds. Doesnt sound like an amazing game that met player expectations.

[–] Cylusthevirus@kbin.social 3 points 1 year ago

Nah. It was a mess on launch and it's still kind of a mess. It's full of dead ends and stuff that doesn't quite make sense from cut content, wonky bugs everywhere (play long enough and you'll see a bunch), and whole ass features missing. People need to remember that CDPR's magic is its writers, not its devs. The Witcher games, when compared with other 3rd person action focused games, aren't great. We're talking C+ to B- game design from my perspective. It's just that the dang stories and settings are so compelling.

There are dozens of games that do what Witcher or CP2077 do (gameplay wise) with vastly more polish and style.

Also I really hate the whole "yer dyin', V" conceit. It literally does not matter to the gameplay except for one tiny, hidden thing that a lot of players won't even see. Plus it serves no purpose in the broader narrative than serving as a reason to push V into action ... except he/she ALREADY HAS ONE. There's no need for second inciting event writers, you already wrote 3 of them, one for each background. So basically it's redundant and the way it's handled in the story feels like a cop-out. I hate it when the narrative and the game play aren't aligned; it just feels bad.

[–] EnigmaNL@kbin.social 3 points 1 year ago

Lmao it was not, not by any stretch of the imagination. It was a train wreck on all platforms.

[–] arclmpulse@kbin.social 3 points 1 year ago

I mean, it wasn't nearly as bad as some people made it out to be, but it definitely wasn't anywhere near the game it was promised to be, so...

[–] EvilMonkeySlayer@kbin.social 3 points 1 year ago

Cyberpunk 2077 was a hot mess at launch. The one good thing I think is the Judy storyline was pretty well done.

[–] julianh@lemm.ee 3 points 1 year ago

We need to stop giving triple-a games the benefit of the doubt. These aren't some small struggling indie dev team, this is a huge corporation with a massive budget and almost a decade of development time. If they can't deliver on a technical level, they need to scale down. Hundreds of indie games release with lower budgets and development time that do far more with much, much less. Hell, there are even some big releases with no problems. Look at half life alyx: announced 5 months before it came out, released on time, and had few (if any) game-breaking or immersion ruining bugs. Hell, tears of the kingdom apparently got a year to just do QA and polish everything.

[–] KyoStarr@kbin.social 3 points 1 year ago

I'm glad that it seems like they've turned around on this game but they cannot be revisionist about the performance of the game at launch. It was quite bad and we have receipts to prove it.

[–] DefenderOfTheWeak@kbin.social 3 points 1 year ago

Lies. It wasn't

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