this post was submitted on 27 Aug 2023
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AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined

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[–] eager_eagle@lemmy.world 9 points 1 year ago (1 children)

No exclusives at all are as bad for the gamer economy as only exclusives.

Can you elaborate on that? I don't see a clear benefit of exclusives to the user base or industry in general, only to those involved.

[–] Kelly@lemmy.world 0 points 1 year ago* (last edited 1 year ago) (2 children)

If small devs are expected to support every platform day one that increases the barrier to entry.

A world where small teams start their release on one or two platform they find advantageous and then port their successful titles to other platforms after is probably safest for them and offers the most product diversity for consumers.

[–] whileloop@lemmy.world 8 points 1 year ago

I'm not a fan of using the same word to describe two very different kinds of exclusively.

Exclusivity due to platform contracts (i.e., Sony paying a developer to keep a game exclusive to PlayStation), is not the same as exclusivity you described in your comment.

[–] eager_eagle@lemmy.world 5 points 1 year ago* (last edited 1 year ago) (1 children)

and then port their successful titles to other platforms

Well, then they're not exclusives, are they? I get the point to speed up time to market, but I'm questioning the benefit of having "lifetime exclusives", or anything beyond 1 year, honestly.

[–] Kelly@lemmy.world 2 points 1 year ago

The implication is of course that less successful titles will not be ported either because the company runs out of money or feels they are better off working on their next title than investing more resources on porting a middling title to a second choice platform.