this post was submitted on 18 Feb 2025
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Bet that'll save Valve on some server costs too. Storage is much cheaper than compute (though I imagine they'll probably keep LZMA around for clients on slow connections).
Doesn't decompression only happen client-side? I don't imagine them compressing the files multiple times.
Hmm true. I was thinking that steam has a lot of games and respective builds it has to compress, even if the decompression benefits are clientside only.
Each new game update would also be compressed too - I have no idea how Steam handles the update to work out what files need replacing on their end though, which might involve decompressing the files to analyse them.