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As a software developer I've been dealing with UX design since the Apple Human Interface Guidelines hit the technical bookstores in the 1980's and it's staggering just how little any of this seems to matter today.
Most of the UX designers I've met are consummate graphic artists and designers, very few have any clue about what makes a user interface or understand that you can by definition not make the web pixel perfect or understand the nature of information absorption and screen clutter.
Right now on the screen I'm tapping this I can see 10 lines of text, and that's counting paragraph breaks as a line. It's ridiculous.
Wow, you are the first person I've "met" who even knows about that book. Fistbump. I have a copy (since my dad used to work as an Apple distributor back then, this was way before they had retail stores like they do now).
While I can see that a good bit of that relatively slim book is (now) less than ideal, it still hurts to see how much UI and UX across all platforms is going downhill. I don't even recognise a "for the sake of X" because there seems to be no rhyme or reason to it (other than "it's different and therefore more better. Also, I made this").
I'm not sure where my copy of the book is, but "bump" right back at you.
The "I made this" factor is in my experience the primary driver, properly "justified" to management who also wants ownership.
I'm unsure what a fix looks like, given the preoccupation of HR departments hiring process with "young" and "innovative" - that HR speak for "cheap", vs. "experienced" and "considered" - HR speak for you're too old and expensive, but mostly too old.