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And how do you think a combination of both engines would look like? This smells like a disaster with the worst of both worlds.
Hybrid engine part makes the whole thing sound like bullshit.
That was my thought too to be honest, I don't even know how they'd go about doing that, or even why.
Do you have experience with the Unreal engine?
You know that an engine is just an engine, and it can be modified.
For example, these thousands of games were made in Unreal.
https://steamdb.info/tech/Engine/Unreal/
The amount of work that would be needed to combine two completely and fundamental different engines makes it unrealistic in my eyes. Engines are huge and complicated beasts, they can't be put into a blender and mixed together.
It honestly doesn't seem that bad, as long as the scripting and rendering parts of both engines are sufficiently encapsulated. It only gets hard if the engines exchange data bidirectionally, but that doesn't seem to be the plan. Of course you won't get goodies like UE5 physics, but that seems to be their goal.
Unreal is great, that's the point. Why should it have to work along with the bs that is the creation engine? I honestly don't see any value in keeping it alive.
Probably the scripting engine being something the devs are really familiar with.
And how many of those are some odd combination of Unreal and a heavily altered Gamebryo engine? What I expect to happen here is to see a lot of jank with a lack of moddability - the worst of both worlds basically.