this post was submitted on 10 Dec 2024
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Yes, this was never intended for the average user, the average user doesn’t even understand what is being explained in the paper. This is for video game studios to include with their games, or driver and OS developers to implement this system wide. The user gets provided a working product as usual. How many users do you think go and play with the FSR code which is totally open source? Not many (I’m inclined to say zero).
I’m not aware of somebody trying DLSS on AMD, but I don’t think it will ever work. Anyways, this is precisely why this isn’t intended for the average user, because even the average developer doesn’t know how to work these things. There’s very few people who know what to do with the information that was provided, as is the case with most academic papers.
Yes, new technologies are never guaranteed to work with old hardware. That’s just how things are unfortunately.
The real-time arbitration is not the focus of this paper so that’s expected. Here they describe the framework, and the patent is just a particular use case for it.
I guess that makes sense.
Unfortunately that’s the case with any advanced technology, no matter how open it is. We depend on companies who are willing to pay somebody to figure it out.