[-] tekato@lemmy.world 2 points 1 week ago

Yeah. Unfortunately most consumers buy NVIDIA, even though they only care about the enterprise sector.

[-] tekato@lemmy.world 4 points 1 week ago

Yes. Wayland protocols take too long to get merged. Actually, a few days ago some people (mostly Valve guys) got tired of it and took action by proposing changes[1, 2, 3, 4]to the way new protocols are handled. Hopefully it gets better. Also, if your compositor is based on wlroots, then you might get support for the new protocol very soon.

[-] tekato@lemmy.world 2 points 1 week ago

The screen capture protocol was merged a month ago. Support will come soon. wayvnc, grim (and by extension grimshot) already have support for it. No compositors have implemented it afaik, but wlroots is very close to it.

[-] tekato@lemmy.world 2 points 1 week ago

That is NVIDIA’s fault. They wanted everyone to use the inferior EGLStreams while knowing GBM is better. Everyone ignored them and moved on, so NVIDIA sucks on Wayland. They did change their mind recently so maybe you’ll get support at some point in the future. Unfortunately there’s nothing to do from the Wayland side to fix this, except for adopting EGLStreams which nobody will do.

[-] tekato@lemmy.world 2 points 1 week ago

There’s no protocol yet that allows apps to observe inputs. They just started working on it so it may be a while.

[-] tekato@lemmy.world 6 points 1 week ago

Steam is not Wayland compatible. The games you are playing are most likely not Wayland compatible. This is not a Wayland issue.

[-] tekato@lemmy.world 4 points 1 week ago

It won’t need to for much longer. The protocol for screen capture was merged weeks ago.

[-] tekato@lemmy.world 10 points 1 week ago

That’s NVIDIA’s fault for refusing to adopt the agreed upon methods for rendering graphics on Linux. They tried to force EGLStreams on everybody for almost a decade while knowing GBM was better.

tekato

joined 3 weeks ago