this post was submitted on 05 Aug 2023
323 points (99.1% liked)
Games
32589 readers
2091 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
In addition to that, I was told at one point that 2B2T doesn't update to a more current version because some of the administration mods they rely on are not available for newer versions.
I don't think Microsoft will ever be able to pull the plug on 2B2T except via some kind of lawsuit; IIRC, you can configure a vanilla(ish) Java Minecraft server to not even care about authenticated users, which is right up an anarchy server's alley anyhow, so not even by banning accounts or revoking licenses can Microsoft prevent them and their players from running an instance of the Java client and server.
Pretty sure it's because of performance issues. 250 or so players loading chunks with a render distance of 10 chunks causes a shit ton of lag, even on their older, more optimized version of 1.12.2. They want to update to 1.19, but performance is the main reason they haven't updated the game yet.
That makes sense. And the Java editions have never been the most efficient thing in the world to begin with.
There's been some promising advancements in the server space such as Multipaper and Folia to remove Minecraft's single-core limitation, hence allowing for much higher player caps. I was on a Multipaper server running smoothly with ~300 players a few months ago.