yhvr

joined 1 year ago
[–] yhvr@lemm.ee 2 points 2 months ago

Hadn't heard of pikvm before. Will keep that in mind, thanks!

[–] yhvr@lemm.ee 7 points 2 months ago

While you didn't name names of what app you were using for streaming, I just got into a similar situation with my dorm and what I found worked was using wired ALVR for my streaming. Not wireless, but good, long right-angled USB-C cables don't cost a fortune. https://github.com/alvr-org/ALVR/wiki/ALVR-wired-setup-(ALVR-over-USB)

[–] yhvr@lemm.ee 10 points 2 months ago (3 children)

I'm at college right now, which is a 3 hour drive away from my home, where a server of mine is. I just have to ask my parents to turn it back on when the power goes out or it gets borked. I access it solely through RustDesk and Cloudflare Tunnels SSH (it's actually pretty cool, they have a web interface for it).

I have no car, so there's really no way to access it in case something catastrophic happens. I have to rely on hopes, prayers, and the power of a probably outdated Pop!_OS install. Totally doesn't stress me out I'll just say I like to live on the edge :^)

[–] yhvr@lemm.ee 8 points 2 months ago

What's Reddit?

[–] yhvr@lemm.ee 2 points 2 months ago

I don't know the specifics behind why the limit is 72 bytes, but that might be slightly tricky. My understanding of bcrypt is that it generates 2^salt different possible hashes for the same password, and when you want to test an input you have to hash the password 2^salt times to see if any match. So computation times would get very big if you're combining hashes

[–] yhvr@lemm.ee 10 points 2 months ago (4 children)
[–] yhvr@lemm.ee 3 points 3 months ago

Good to know! I suppose it makes sense for the smaller registries to be a little shadier.

 

Apologies if this is the wrong community. I spent some time searching for a good one, and this seemed to be fairly applicable.

I've owned several domains over the years, but recently I purchased another one (goat.rest) to house a little side project I was working on. For about two weeks, everything was running fine, and then out of the blue the site disappeared. After some investigation, I figured out that the domain had been suspended by the registry, with seemingly no reason or course of action to get it back. I triple-checked, and although the TLD for the domain is intended for restaurants, it should be open for other uses too. The site wasn't spammy, explicit, or in any way content that would be cause for removal. I sent an email to the company that owns the TLD, and three days later the block was removed, and hours later I got an incredibly vague and short email stating as such.

While the site was down, I did a little research and found a post where someone had a similar issue, but I haven't been able to find much else. Do registries just randomly, automatically suspend domains when they want to?

I wrote a blog post going into a little more detail about the whole situation, but mainly I'm just really curious about the question I asked in the title. Am I just super unlucky to have this happen to me, or have other people experienced a similar situation?

[–] yhvr@lemm.ee 18 points 6 months ago (5 children)

While I do agree that this is bad, I'm a little confused—what does this have to do with dead internet theory? Doesn't that relate to users being bots?

[–] yhvr@lemm.ee 8 points 8 months ago

I'm sure a lot of forks will pop up right around this time. I'll be less skeptical of them once I see actual commits made to the codebase instead of things like just changing the readme

[–] yhvr@lemm.ee 141 points 8 months ago* (last edited 8 months ago) (11 children)

I hate to be that guy, but it doesn't seem like there's anything to this fork. At least a few links in the README don't work, and the domain for the "email" is actively for sale. The owner of the repository doesn't seem to have any real previous projects on their GitHub account.

I can understand that it's a new fork, but in my mind you'd want to at least make sure the Readme is... passable before you spread the word and make a Patreon for the project.

EDIT: The Patreon link has been removed since I made this comment. I'm still incredibly skeptical of the project though

[–] yhvr@lemm.ee 35 points 9 months ago

The brief explanation is that Nitter worked by creating "guest accounts", which were a leftover from when you used to be able to use the Twitter mobile app without an account. After creation, these accounts lasted for a month. The time since the ability to create these accounts was removed is nearing (has reached?) a month

[–] yhvr@lemm.ee 82 points 9 months ago (2 children)

This guy goes by the name Skweezy Jibbs, and he's actually a comedian! Look him up if you don't know him, he's done some pretty funny stuff. https://knowyourmeme.com/memes/people/skweezy-jibbs

 

I'll start, with less of a discovery and more of a full history:

I think I was around 8 years old when I first got into them, so I can't recall for certain, but it had to be a mobile game, because all I had was an iPad at the time. I remember some of my favorites from that time tended to be arbitrary mobile games like PickCrafter, Tap Tap Trillionaire (I/A), and the classic AdVenture Capitalist. It's weird to see some games I used to play so long ago still maintained to this day.

For a fair while I fixated on a game called Cookie Collector 2 (now known as Cookies Inc) (I/A), with occasional brief interest in games made on Scratch. At some point, I learned about Antimatter Dimensions, and I was irreversibly hooked on browser incrementals. I think at the time I even went as far as disowning Cookies Inc, which was a bit extreme, but I was likely 10 or 11--I guess I wasn't able to comprehend the concept of playing multiple games at the same time. :P

I stuck close to Antimatter Dimensions for a long time, and played most of the mods that had been created, but I can only recall getting deep into the community of Dilmod (potentially broken now?). I don't think Dilmod itself served as inspiration for it, but while I was active in the community I created the first iteration of Tree Game, which was heavily inspired by AD's Time Studies.

After Tree Game, I (most notably) went on to make Tree Game Rewritten, AltTPT (the first mod of The Prestige Tree, before TMT even existed), Tree Game Reloaded, CLEANSED, idle2.html, Pipegame, and most recently, galaxy.click. It seems like a lot when laid out like this, but the games tend to be very short, and I've only published roughly 8 spread out over 4 years. It's okay to not be a constant idea machine, or a master of productivity. It's still possible to make some pretty neat stuff even if you don't have a lot of time or energy.

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