traaaaaaannnnnnnnnns
Welcome to /c/traaaaaaannnnnnnnnns, an anti-capitalist meme community for transgender and gender diverse people.
-
Please follow the Hexbear Code of Conduct
-
Selfies are not permitted for the personal safety of users.
-
No personal identifying information may be posted or commented.
-
Stay on topic (trans/gender stuff).
-
Bring a trans friend!
-
Any image post that gets 200 upvotes with "banner" or "rule 6" in the title becomes the new banner.
-
Posts about dysphoria/trauma/transphobia should be NSFW tagged for community health purposes.
-
When made outside of NSFW tagged posts, comments about dysphoria/traumatic/transphobic material should be spoiler tagged.
-
Arguing in favor of transmedicalism is unacceptable. This is an inclusive and intersectional community.
-
While this is mostly a meme community, we allow most trans related posts as we grow the trans community on the fediverse.
If you need your neopronouns added to the list, please contact the site admins.
Remember to report rulebreaking posts, don't assume someone else has already done it!
Matrix Group Chat:
Suggested Matrix Client: Cinny
https://matrix.to/#/#tracha:chapo.chat
WEBRINGS:
🏳️⚧️ Transmasculine Pride Ring 🏳️⚧️
⬅️ Left 🏳️⚧️🏳️🌈 Be Crime Do Gay Webring 🏳️⚧️🏳️🌈 Right ➡️
view the rest of the comments
It was partly growing pains but they also intentionally worked with the technical limitations of the medium. All good art is informed by it's medium, so I think that's what you're feeling when everything just gets washed over and feels samey.
I kind of liked Indika as a horror-ish experience and part of it was because it was okay with being a video game produced in our current era. The state of the current medium is so unlimited because of sheer computing power now which makes it harder to feel the boundaries of the constraints to get creative, but there is SO MUCH they could do with things like shaders and graphics that are better aesthetically than just "hey doesn't this look kind of real?"
Maybe that's why the AA and pure indie space are doing better creatively, because they're being limited by time and the programming know how of a handful (or even one if solo dev) people whereas because the space of possibility is so wide open to big publishers they're having issues nailing anything aesthetically interesting down