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Control and Resident Evil 2 Remake still look incredible and run well on fairly inexpensive hardware today. We don't need globally illuminated Unreal Engine 5 games with individually modeled nostril hairs on each character that require graphics cards with prices in the three digit range

Graphics should just be kept at late PS4 level for the foreseeable future to keep games as accessible as possible

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[-] fox@hexbear.net 34 points 3 weeks ago

I've always felt that photorealism takes second place to good art direction. You look at Half Life 2 and it's dated, but Team Fortress 2 hasn't aged a day despite being old enough to vote.

[-] UlyssesT@hexbear.net 8 points 3 weeks ago* (last edited 3 weeks ago)

Half Life 2 certainly extended, if it didn't start, the trend of "high fidelity urban and rural ruins." So much graphical potential wasted on mostly ugly boring environments.

[-] doublepepperoni@hexbear.net 16 points 3 weeks ago* (last edited 3 weeks ago)

It really nailed the intended atmosphere though. HL2 also had facial animation that was way ahead of most games and especially PC FPS games at the time

[-] UlyssesT@hexbear.net 5 points 3 weeks ago

It really nailed the intended atmosphere though.

I suppose it did, and that intention wasn't to my liking so I suppose that's why I never really got into it much.

this post was submitted on 04 Sep 2024
105 points (98.2% liked)

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