this post was submitted on 02 Sep 2024
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The cool end of that demographic plays MechWarrior Online instead and basically subsidizes it for the F2P players.
They are the cool end. I know this because when the grifting fucks at Piranha (particularly the CEO that pushed that "Star Citizen but worse" grift with MWO's kickstarter funds called "Transverse") peddled stupidly expensive gold-plated 'Mechs, that same playerbase playerkilled them so consistently out of disgust that I almost never saw them in actual matches after a few weeks.
Okay so that's flat out wrong, like not even close to what happened. Now before you make an ass of yourself, Transverse was an absolutely terrible tone deaf idea from Russ, but it wasn't made from the money that was gotten from the Founders packs. That honor goes to Mechwarrior Tactics, something that PGI had really nothing to do with as IGP who was PGI's publisher at the time decided to funnel a lot of the money gotten from the MWO Founders packs into MWT.
Again that was IGP who pushed them to do that.
Also good lord I didn't have seeing actual 2013 MWO dead game nonsense on my bingo card this year.
I misheard, then, if what you say is true. The word in the old MWO forums was that the funding was lifted from the kickstarter budget, but if they were wrong (I won't demand you provide evidence of that; you're just as believable as they were and you are coming on strong about this and I have no more horse in that race either way), they were wrong.
I didn't say MWO was dead. I only talked about the pleasant sort of solidarity where playerkills discouraged those gold 'Mechs from being trotted out after a while.
To be fair here, your post was about 95% indistinguishable to the group of people that went around in late 2013 to early 2014 that MWO was a "dead game". I've been playing MWO since closed beta, and was pretty active in the community then (and still am now), so I remember a lot of the major stuff that happened back then and throughout the years. Like there's a lot I can give shit towards PGI, but at the end of the day I can't be too hard on the people that finally told Harmony Gold to legally fuck off.
Everything I said there only came out shortly after PGI bought themselves back from IGP so around 2015 I think it was, and they stopped just short (but still absolutely were) of throwing IGP under the bus.
I never saw it as a dead game even after I played it. I can tell that the apparent similarity set you off enough to call me an ass and so on, but again, I am willing to accept I had heard incorrectly (and possibly heard from the doomposters you mentioned) but either way I only lurked those forums and only occasionally to begin with.
It's too bad I'm not likely to ever get to fly a Phoenix Hawk LAM outside of the Advanced BattleTech fan mod because of the lingering meat hooks that Harmony Gold has in the IP, that have long made LAMs themselves just about a forbidden concept.
Right now given that HG doesn't have any real grounds to come after BT ever again, the only thing that is keeping LAMs from being messed with right now per the current BT line developer is the aerospace rules themselves, like he wants to completely redo them as they are uniquely dogshit for a lot of reasons.
The established centuries of lore made them dogshit, for sure, but considering their origins as Macross veritech where they were awesome there, I'd love to see them made good.
LAMs themselves are really good units, but they cost so much BV that you can get the same thing by just taking a bunch of fast hovertanks or a bunch of 7/11/7 mechs. The thing is right now CGL doesn't really want to do anything with LAMs until they go and redo the aerospace rules, which the aerospace rules themselves are really bad, sorta...
LAMs are brutal for back-shotting everything in BattleTech Advanced. Ton for ton, a bunch of medium LAMs can utterly obliterate units twice their size and quickly, but if one of them loses their evasion counters for any number of reasons, it's smoked pretty much instantly. High risk, high reward.