timgrant

joined 2 years ago
[–] timgrant@ttrpg.network 1 points 2 weeks ago

In an OSR game, you only fight when you have to, because victory is not a foregone conclusion.

You might also "roll up" your character instead of creating one. Which everyone should at some point, because it's a whole part of the game that's disappeared. If you hate trying to come up with a character concept, you might well love a game where the dice can give you some ideas.

Most modern OSR games will tell you that characters have no "plot armor" and are just as vulnerable as NPC's, just like they were in the old days. But read the rules, and the PC's actually do have some plot armor after all, just a bit less.

[–] timgrant@ttrpg.network 3 points 2 months ago (1 children)

Mappers had to look listen to the description of the DM and try to draw a "good enough" map. Very easy to get things mixed up or one square off, and have to erase and redraw. "A doorway to the left" can be confusing when you're are heading south and it on the right of your map. Or maybe the DM means the left of the map?

Bear in mind, there was often treasure hidden in secret rooms, so knowing where the unexplored space was could be pretty important.

Once in a blue moon there was a player who got a thrill from that, but most folks hated the hassle.

[–] timgrant@ttrpg.network 2 points 2 months ago (3 children)

There was a fair deal of "rules of order" style rules in early D&D.

Ever hear of a "caller"? That was the special player in early D&D rules who got the privilege of telling the DM what the party would do. It did kind of help with big groups, actually.

Better that than being stuck as the "mapper."

[–] timgrant@ttrpg.network 2 points 2 months ago

Hope you brought your diamond dust!

[–] timgrant@ttrpg.network 6 points 2 months ago (2 children)

You can also safely check with Vicious mockery. The spell can target any creature, but only damages the target if it can hear, which "inanimate" things cannot.

On the other hand, Dissonant Whispers causes the target to hear (rather than hearing being a precondition as it is with Vicious Mockery) and with this you can kill petrified creatures, thus ensuring no spell casters return them to flesh-and-blood, without damaging the statue.

[–] timgrant@ttrpg.network 27 points 2 months ago (5 children)

You're not dead when you're petrified, either, which can lead to some pretty interesting exploits, rules-as-written.

Petrified creatures count as creatures, not objects, so rules-as-written you can determine if a statue is a petrified creature by trying to target it with a spell that requires a creature for a target.

With the cantrip Poison Spray, you can check for petrified creatures without using spell slots or risking damaging the creature, since it would be immune to poison while petrified.

[–] timgrant@ttrpg.network 2 points 3 months ago

They had trouble with simultaneous releases when they put out 4e, there were some troublesome proofreading/quality issues. So with 5e, they put out the pieces one at a time, allowing each title to have its own turn to be the urgent, top priority.

I started running 5e before the release of the Monster Manual 5e, using the smattering of monsters in the back of the PH. It was limiting, but fun in its way.

[–] timgrant@ttrpg.network 4 points 3 months ago

I gave my 8 players a Condorcet poll for which game I should run next. Their main gripe was a Condorcet poll sounded complicated (it wasn't).

Kevin Crawford's "Without Number" games swept the podium (Stars, Cities, Worlds) knocking D&D to fourth place.

The real big table might be a factor. Combat is just so much faster.

[–] timgrant@ttrpg.network 2 points 3 months ago

Oh, I don't let the fickle dice tell me when to give a hint or twenty. Nat 1's come aplenty when you gate-keep crucial information on a die roll.

Only thing that worked was jettisoning the players who torpedoed campaigns for whatever reason.

[–] timgrant@ttrpg.network 2 points 3 months ago

Nah. Basic was way deadlier.

[–] timgrant@ttrpg.network 6 points 3 months ago (2 children)

You can be the first type, and some players will still see you as the second.

Like, they attack the king's castle for no reason and are upset the guards don't lie down and die, then refuse to surrender when things are entirely hopeless and they're offered mercy. Such a mean DM!

[–] timgrant@ttrpg.network 7 points 4 months ago

This is just another way to out yourself, gamer.

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