thewitchofcalamari

joined 1 year ago
 
 
 

"We are not ready to share quite yet, but our next Brass sequel is our current top priority for development in 2024. It is slated to be our next Kickstarter, which we plan to launch Q4 2024. The exact launch date will depend on rate of development and testing. Thanks for your patience!" - Gavan Brown

the next Brass sequel is still happening, planned to launch on Kickstarter in Q4 2024 earliest.

Other Unanswered Questions at time of posting

  • will Martin Wallace be involved?
  • will it have a solo mode?
  • will it be like the 2-player fan made Brass variant Brass: Amsterdam?
  • which city would it be?
 

the Second highest sub count in Hololive

Third highest being Pekora at 2,410,000

 

this post is for all the folks who use the fediverse as their only source of vtuber news

 
  • its a 4 issue digital magazine about Arkham County for the Call of Cthulhu RPG
  • each issue covering a different part of the locale; Arkham, Innsmouth, Kingsport etc
  • issue 0 (The Aylesbury Pike) is on DriveThruRPG for free if youd like to look through what its like before buying the bundle
 

The Demon Hungers; directed, edited and produced by Vox

  • 4th Nov 10 PM JST / 1 PM GMT / 8 AM EST
  • est. 50mins
  • has Japanese and Chinese subtitles
  • available for free on Youtube and Billibili
  • been in the works for almost 2 years
  • there may be fan organized screenings
  • twitter announcement: https://twitter.com/Vox_Akuma/status/1718260436687049163

i can definitely see why mr milord hosted a charity stream for the striking actors and writers

 
  • Obsession (2.1e) is a 1~4 player, 90mins, competitive, worker placement game (bgg link)
  • player play as mid 19th century Victorian upper class families
  • each family (player) competing to better their social position, reputation and family fortune by building new rooms/venues and hosting successful social events with the help of their servants staff (worker meeples) they hire along the game
  • there is also a goal of attracting the most elligible gentleman and lady in the county to marry into their family for more prestige
  • its like Downton Abbey (TV series) the game
  • playthroughs and tutorials: JonGetsGames, Heavy Cardboard, Rahdo

the kickstarter (~$50, 8 days left)

  • does not contain the base game. only the latest expansion and optional gold coins
  • this is the 3rd expansion and supposedly last (source: trust me bro)
    • excl. the upgrade pack from 2e to 2.1e
    • there is supposedly another game planned in the Obsession universe which use some of the tiles in Obsession (source)
  • will be available retail, no kickstarter exclusives it seems

besides having been interested in the game and theme for a long time, i thought the video was an interesting watch going over the issues with how boardgame kickstarters are these days

 
  • Obsession (2.1e) is a 1~4 player, 90mins, competitive, worker placement game (bgg link)
  • player play as mid 19th century Victorian upper class families
  • each family (player) competing to better their social position, reputation and family fortune by building new rooms/venues and hosting successful social events with the help of their servants staff (worker meeples) they hire along the game
  • there is also a goal of attracting the most elligible gentleman and lady in the county to marry into their family for more prestige
  • its like Downton Abbey (TV series) the game
  • playthroughs and tutorials: JonGetsGames, Heavy Cardboard, Rahdo

the kickstarter (~$50, 8 days left)

  • does not contain the base game. only the latest expansion and optional gold coins
  • this is the 3rd expansion and supposedly last (source: trust me bro)
    • excl. the upgrade pack from 2e to 2.1e
    • there is supposedly another game planned in the Obsession universe which use some of the tiles in Obsession (source)
  • will be available retail, no kickstarter exclusives it seems

besides having been interested in the game and theme for a long time, i thought the video was an interesting watch going over the issues with how boardgame kickstarters are these days

 
  • Obsession (2.1e) is a 1~4 player, 90mins, competitive, worker placement game (bgg link)
  • player play as mid 19th century Victorian upper class families
  • each family (player) competing to better their social position, reputation and family fortune by building new rooms/venues and hosting successful social events with the help of their servants staff (worker meeples) they hire along the game
  • there is also a goal of attracting the most elligible gentleman and lady in the county to marry into their family for more prestige
  • its like Downton Abbey (TV series) the game
  • playthroughs and tutorials: JonGetsGames, Heavy Cardboard, Rahdo

the kickstarter (~$50, 8 days left)

  • does not contain the base game. only the latest expansion and optional gold coins
  • this is the 3rd expansion and supposedly last (source: trust me bro)
    • excl. the upgrade pack from 2e to 2.1e
    • there is supposedly another game planned in the Obsession universe which use some of the tiles in Obsession (source)
  • will be available retail, no kickstarter exclusives it seems

besides having been interested in the game and theme for a long time, i thought the video was an interesting watch going over the issues with how boardgame kickstarters are these days

[–] thewitchofcalamari@bookwormstory.social 37 points 1 year ago (5 children)

but quantum resistant encryption are important even now despite that because of store now, decrypt later of long-term sensitive information

[–] thewitchofcalamari@bookwormstory.social 2 points 1 year ago* (last edited 1 year ago)

Compared to some other Splotters, FCM was downright professional and nice looking haha.

ikr!! FCM was one of the earlier Splotter games i encountered, so The Great Zimbabwe was quite a shock aesthetics wise for me!

im afraid i dont have any links on hand, but i feel the complaints (at least i heard on reddit back then) were because the design for FCM looks more like a prototype than that of a finished game, especially the map tiles and "clip-art" graphics combined with the high price point. this might also have been people's first introduction to Splotter games in general (it was for me) so that probably didnt help too

i definitely loved the art style though, so at least I dont have to worry about the one time run of Lucky Duck's deluxe. Horseless Carriage on the other hand... its no Ian O'Toole's Kanban EV id give it that

 

recently, it was announced one-time only deluxified version of Food Chain Magnate (FCM) would be held on Gamefound (campaign not launched yet) featuring a different art style than the infamous Spotter Spellen game known for its retro yet functional graphic design which some felt was so bad refused to play it despite it receiving critical acclaim

  • the deluxe by Lucky Duck Games on Gamefound will run concurrently with sales of the original on Splotter (prices are predicted to cost no less than the original)
  • there are plans to introduce deluxe version of the FCM expansion
  • there will not be an upgrade pack for owners of the original version of FCM
  • English only deluxe, because of distribution rights
  • this isnt the first time a Splotter game received an art refresh, Bus received an English only 20th anniversary in 2019. with another title, Ur: 1830 BC getting a re-release pending a popularity vote

meanwhile unrelatedly, a fan-made laser-cut 3D standee tiles was also released on Game Crafters earlier this month for those wanting to deluxify their copy while retaining the original's unique aesthetic appeal

question for all you Beeple and Fediversers - im curious which style of deluxe do you prefer if any? the Lucky Duck Games deluxe, or the fan-made laser-cut 3D standee tiles

 

recently, it was announced one-time only deluxified version of Food Chain Magnate (FCM) would be held on Gamefound (campaign not launched yet) featuring a different art style than the infamous Spotter Spellen game known for its retro yet functional graphic design which some felt was so bad refused to play it despite it receiving critical acclaim

  • the deluxe by Lucky Duck Games on Gamefound will run concurrently with sales of the original on Splotter (prices are predicted to cost no less than the original)
  • there are plans to introduce deluxe version of the FCM expansion
  • there will not be an upgrade pack for owners of the original version of FCM
  • English only deluxe, because of distribution rights
  • this isnt the first time a Splotter game received an art refresh, Bus received an English only 20th anniversary in 2019. with another title, Ur: 1830 BC getting a re-release pending a popularity vote

meanwhile unrelatedly, a fan-made laser-cut 3D standee tiles was also released on Game Crafters earlier this month for those wanting to deluxify their copy while retaining the original's unique aesthetic appeal

question for all you Fediversers - im curious which style of deluxe do you prefer if any? the Lucky Duck Games deluxe, or the fan-made laser-cut 3D standee tiles

[–] thewitchofcalamari@bookwormstory.social 3 points 1 year ago (1 children)

Because it is so clear it takes a long time to realize it. If you immediately know the candlelight is fire, the meal was cooked a long time ago.

[–] thewitchofcalamari@bookwormstory.social 1 points 1 year ago* (last edited 1 year ago)

yes but it comes off as really hypocritical of companies putting that in their Terms because they know rival genAI models could train on their output data to undercut them the same way they trained freely off of human's data to undercut humans. and somehow its only ok if theyre the one benefiting from it because they have a bigger team of lawyers

[–] thewitchofcalamari@bookwormstory.social 2 points 1 year ago* (last edited 1 year ago) (1 children)

the thing is this indie group, have been creating boardgames since before genAI models for artwork were popular. their first game in 2016 (top 10 since its release as rated by hobbyists among over a thousand other games) and subsequent expansions on kickstarter did really well even with public domain artwork that dont even look like they fit into a cohesive set. the expansion fetching usually close to a million dollars on kickstarter each time even before retail release

what makes the game appealing in-spite of the public domain artwork have long been discussed. so to me and possibly the journalist it seems like a question why they felt the need to use genAI art now with so many successful releases without it in the past seems to come off like not wanting to pay for better than public domain artwork

[–] thewitchofcalamari@bookwormstory.social 1 points 1 year ago* (last edited 1 year ago)

i dont know much about how an artist work to say they would welcome genAI for such efforts

but for boardgame costs, im doubtful because much of the price comes from the logistics of manufacturing, storing, shipping and markup compared to the art. games like Horseless Carriage (the design is intentional) and the above mentioned Kanban EV both great games in their own right (about $100 each), employ one artist for the project and cost more than the entire base set (252 cards) of un-randomized distributed model cardgame ($40 at release) featuring artwork from around a hundred artists (unlike many commonly known randomized CCG blind bags, for this one you know the exact cards you will get in all releases)

[–] thewitchofcalamari@bookwormstory.social 2 points 1 year ago* (last edited 1 year ago) (2 children)

the vast majority of employed artists aren’t making anything as creative as cover art for a hobbyist board game.

its not just the cover art for a hobbyist board game, it is art for every card in the game. for hobbyist card games, it can go to several hundred to thousand artworks each from an artist. for a game like Android Netrunner the art of each card works with the theme and mechanics of the game acting like a brief window into this futuristic society world you compete in. (also blatant shilling, this is a great game if anyone is into cyberpunk and card games, unlike anything Magic the Gathering can ever hope to achieve), there is also graphic design for games like Kanban EV (by Ian O'Toole) which is unlike anything ive seen. boardgame hobbyists can and do regularly buy these things with quality visuals

maybe im too emotionally invested into games but i think these art, and the art for things like beloved character design for computer games, decorative tarot cards, novel artwork which take you to another world even if just for a brief moment, is worth encouraging, putting up with Barbie Monopoly and paying for

the alternative i fear would be these people's time being spent instead on working soulless jobs like labelling training data for genAI models, manual work which so far only humans are cheap enough for and figuring out how to squeeze more money out of consumers

[–] thewitchofcalamari@bookwormstory.social 2 points 1 year ago* (last edited 1 year ago) (5 children)

do let me know if im coming off as combative and this isnt the place for it, i do admit i definitely am a pessimist

Is something that only the rich have access to right now, enable creative expression beyond our wildest imagination for all of the people who don’t have 5 to 10 years of their life to dedicate to learning art.

isnt this possible just by commissioning an artist from fiverr or deviantart with your own prompt of an image you want. for the amount of times a person wished they had spent time learning how to draw, we would let many more companies get away with not paying artists for every piece of art available in a board/card game so they could make more money

Sure, but we quite enjoy having prerecorded music nowadays and we would never give that up in exchange for live artists.

would we give that up instead for genAI created music? no one has the time for 5 to 10 years of vocal training too

Because humans like to express themselves and share that expression is widely as they can for no other reason than the active sharing and having their works seen by many.

when genAI models can learn from art faster than a human can, art becomes a working professional artist's only competitive advantage if they wish to live off of their work. while it may be shared, but possibly only behind a glass screen in a private gallery with metal detectors prohibiting cameras at the front, considering how futile anti-AI art filters may end up

Why do you doubt the most pure form of art? Art as a hobby. Art as a form of self-expression?

because people are unwilling to spend 5 to 10 years learning art as a hobby to express themselves when they can still earn some money from it as their passion now

[–] thewitchofcalamari@bookwormstory.social 2 points 1 year ago (10 children)

just like vinyl and other vintage works, i do think it will be a shame that human produced art will become scarce and likely only for the rich to enjoy. i dont see why they would share it freely anymore

And even if they somehow totally disappear, people will find plenty of new and exciting ways to continue to push the boundaries of what AI can do

this assumes that genAI models can improve without any new input. but to be honest, it feels more like a, once they wipe out a generation of artist, they are free to increase the price of their "Skill as a Service" out of the reach of an average person for more profit. the GPU and water the genAI models run on arent getting any cheaper so no risk of anyone spinning up their own cluster

[–] thewitchofcalamari@bookwormstory.social 2 points 1 year ago (1 children)

if the devs aren’t just pasting AI generated art onto their products, there’s nothing to see here.

would it have been not ok if the devs were straight up pasting AI generated art onto their products? since there doesnt seem like there is anything stopping people from making minor changes to AI generated art enough to claim its new, especially considering how vague the interviewee is being

[–] thewitchofcalamari@bookwormstory.social 9 points 1 year ago* (last edited 1 year ago) (17 children)

People who use AI will create a better cheaper product

i feel like this assumes that there will still be human produced art to train on to improve the genAI model when there isnt any incentive for humans to spend so much time to learn to make art when it can be used for training and when machines can churn out pieces at a faster cheaper rate

(c) Restrictions. You may not ... (iii) use output from the Services to develop models that compete with OpenAI;

from section 2ciii of OpenAI's Terms of Use somehow while its justifiable for corporations to use human produced work to train a machine that competes with humans, using corporate machine produced work to train a competing machine is not

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