surrendertogravity

joined 1 year ago
[–] surrendertogravity@beehaw.org 2 points 1 year ago (1 children)

Yeah, it seems likely to me that humans as a species will survive through the various climate crises, but I think the question is - at what cost? A lot of the scientific research and tech developments that might help us cope with or reduce the impact of climate change seem pretty reliant on our global system of trade / supply chain, and COVID showed how fragile that system is. I worry that by the time it gets bad enough that everyone is on board with doing what we can to reduce our impact, it'll be too late because the systems that could create those new options will not be capable of operating at the level we assume is normal today.

 

Some of us might be familiar with the radiant quest and encounter systems from Skyrim and Fallout, and that design is being expanded in Starfield to populate planets with locations and quests. In Skyrim, radiant encounters were triggered at certain spawn points throughout the map, and were limited to NPC encounters. The random groups of Stormcloaks or Imperials hauling a prisoner along, an old Orc who wishes to die in battle, and M'aiq the Liar are all examples of these NPC random encounters. There's also a radiant quest system that will choose among a set of locations, prioritizing unvisited locations, for the destination of certain quests (eg. the bounties that innkeepers, Jarls, or stewards could tell you about).

According to Will Shen (Lead Quest Designer) in this video, they have new tech that will take entire locations and place them on planets, and integrate these locations into dynamic quests. For example, you might discover an outpost where an NPC got kidnapped and the people at the outpost will tell you where the kidnappers might have gone. Will says, "So, it is a dynamically placed settlement that is taking you to a dynamically placed dungeon as you're walking through the planet."

We can see an example of this in the Starfield Showcase from this week! These two players are in the same location on a planet - the mountains and lake are the same - but this player sees some kind of natural feature and this player sees a base or structure.

I think this feels like a natural extension of the radiant system from previous games, and it makes me wonder about a couple things: are spawn points in hand-picked locations across planets, or are they generated at a certain distance away from wherever you land on a planet? How many random locations have they created? Are we going to see repeat locations across planets during one playthrough, or would we only start to see repetition on a second playthrough?

I'd love to hear your thoughts and theories about this too!

[–] surrendertogravity@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

Diaries of a Spaceport Janitor is one of my favorite indie games of all time. The city design really captures the feeling of wandering around an unfamiliar, large, bustling place. The diary mechanic at the end of the day is a great way to get in character, and I like that you can decorate the apartment. I did some light data-mining (mostly item info and dialogue strings), and I even have fridge magnets of some of the pixel art!

Depanneur Nocturne is also a great evening’s worth of exploration and vibes, but I mention it because it has a reference to Spaceport Janitor and it made me SO happy when I realized that. :)

So it’s not the same as a fully featured wiki application, but I host a docker instance of VS Code on my NAS pointed at my obsidian vault volume, then SSH tunnel into it when I’m on devices away from home. Foam (VS Code extension) helps add some missing Obsidian features (backlinks pane, syntax highlighting, some autocomplete, cmd-click to navigate wiki links).

I can share more implementation details if anyone's interested; caveat is that unfortunately it doesn’t work on mobile.

Other options I looked into:

  1. GitHub - gollum/gollum: A simple, Git-powered wiki with a sweet API and local frontend.
    • this requires you to use git in your vault, which didn't work with my personal set-up, but might not bother you?
  2. Raneto - Markdown Knowledgebase for Node.js
    • I couldn’t get this container to load anything in the browser; possibly less an issue with my vault content and more of an issue with my container set-up so maybe it'd work better for you.
  3. GitHub - Zavy86/WikiDocs: 📗 Just a databaseless markdown flat-file wiki engine..
    • this version looks like it supports PUID and GUID assignment for volume read/write, if that matters. I didn't try it though.
  4. Filestash — Self-hosted client for your data
    • Taking a look in the docker installation instructions, I couldn’t find anywhere to put a local volume mounted to the docker container. I'm pretty sure it doesn’t actually interface with local files, so I didn't test further.
[–] surrendertogravity@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

Again, I think there’s a certain crowd of internet users who are familiar with fun domain names and enjoy playing in that space. My example is particularly innocuous (a club of people who love stone megaliths in the UK). I also think the fun and playful names aren’t difficult to tell from phishing sites, but maybe I have a gut instinct developed from exposure to the folks who do use playful domains.

My point is that thinking these quirky links look dangerous is specific to a certain social or generational group, and it wouldn’t hurt for them to keep an open mind about URLs/TLDs.

(Adding an icon to remote fediverse instance links is a nice idea too.)

I went back yesterday night to check out the Starfield sub and was surprised at how little interest I felt in even skimming the comments in case there were interesting theories. I grabbed the Imgur albums for screenshots I wanted to look at and left. the fediverse is my place now. :)

Sweet, just installed! I’m a very opinionated user so could come up with a very long list of feature requests and feedback, but I’ll hold off since it’s early days. 😅

[–] surrendertogravity@beehaw.org 3 points 1 year ago (2 children)

It’s funny; I know the usual advice is to stick to com/net/org, but I think there’s a certain crowd online that’s all about the wacky TLDs. I’ve definitely seen devs and artists with TLDs like .pizza and .rocks (not a portfolio, but https://stoneclub.rocks as example). I’ve seen enough of these sites that something like https://sh.itjust.works doesn’t make me blink and I trust I’d be able to tell a phishing site from folks playing with TLDs, but I can totally understand how that could be off-putting without that sort of background.

[–] surrendertogravity@beehaw.org 3 points 1 year ago (3 children)

@gkd@lemmy.world is working on an iOS app as well; sounds like it’ll be on TestFlight relatively soon. It targets iOS 15 vs. Mlem’s 16, so a bit more compatible with older devices.

[–] surrendertogravity@beehaw.org 1 points 1 year ago (1 children)

Oh, and I ate cool-whip on an jalapeño hot dog one time for a joke; I maintain that it was actually not bad!

[–] surrendertogravity@beehaw.org 5 points 1 year ago (1 children)

Grilled watermelon is very weird to me - apparently some people like it? But watermelon = chilled is very engrained in me, and I don’t like the mouthfeel of the texture of warm/hot watermelon.

Ahhh, I see. I had read that they were rolling the change out based on account age but must have missed the bit about the username auto-reservation. thanks!

[–] surrendertogravity@beehaw.org 4 points 1 year ago* (last edited 1 year ago) (6 children)

having subscribed to multiple games communities, the issue then becomes content duplication; the same trailer or article will get posted in three different communities, and I don't actually want to see it three times in my feed. I'm not sure there's a good way to solve that, though.

(I'm subscribed to multiple communities b/c I'm not sure which one will have the largest comments sections, and those are what I'm really interested in.)

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