self

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[–] self@awful.systems 13 points 3 months ago (2 children)
[–] self@awful.systems 9 points 3 months ago* (last edited 3 months ago) (1 children)

Behind the Bastards is very easy to listen to and usually focuses on documenting the bad shit that various reactionary and fascist figures have done (in a humorous manner — the host was a writer for Cracked during its peak). a couple of the most recent episodes have covered some of the same topics we talk about in SneerClub and TechTakes, and they’re well worth a listen even if you know the subject matter well. I haven’t checked it out yet, but I think It Could Happen Here is a spin-off with the same main host that’s also broadly anti-fascist.

e: also, and I had to look this up cause I keep switching podcast apps: I Don’t Speak German is also good, and my co-admin David was on it (episode 82? I swear it was more recent than that… David were you on more than once?)

[–] self@awful.systems 5 points 3 months ago

the only way to know for sure is to do a Photography Matthew photo critique thread and see if I get a nasty letter

[–] self@awful.systems 4 points 3 months ago (1 children)

I’m gonna change my name to photoselfie and become, allegedly, the fucking worst

[–] self@awful.systems 8 points 3 months ago

that thread’s so dense with marketing patterns and critihype, it’s fucking shameless. whenever anyone brings up why generative AI sucks, the OP “yes and”s it into more hype — like when someone brings up how LLMs shit themselves fast if they train on LLM-generated text, the fucker parries it to a “oh the ARM guy said he’s investing in low-hallucination LLMs and that’ll solve it”. like… what? no it fucking will not, those are two different problems (and throwing money at LLMs sure as fuck doesn’t seem to be fixing hallucinations so far either way)

the worst part is this basic shit seems to work if the space is saturated with enough promptfondlers. it’s the same tactic as with crypto, and it’s why these weird fucks always want you on their discord, and why they always try to take up as much space as possible in discussions outside of that. it’s the soft power of being able to shout down dissenting voices.

[–] self@awful.systems 7 points 3 months ago (4 children)

photomatt? get the fuck off my instance photomatt

[–] self@awful.systems 12 points 3 months ago (1 children)

acausal sneers from our superpredictors

[–] self@awful.systems 8 points 3 months ago

the chuds have done their usual thing of throwing themselves on the ground and acting extremely injured by being blocked for violating the CoC of an open source project (via Liam at GamingOnLinux):

what’s fucked is this is the exact same playbook as NixOS and Python, though this time Godot doesn’t seem to be taking any shit and that seems to be preventing those tactics from working. weird how easy it is to weather shit like this when you have a fucking spine and aren’t trying to retain fascist assholes

image descriptionTwitter posts by Rémi Verschelde (@Akien): I see misunderstanding around Godot blocking some users on its GitHub organization.

  • We've blocked 5 accounts so far
  • All opening issues with slurs, harassing contributors (breaching Godot's CoC and GH's ToS)
  • Blocking users does NOT prevent download of the engine or source

Blocking users doesn't even prevent them from reading issues and PRs, just interacting with them. You can read and download anything from a GitHub repository as an anonymous (not logged in) user. *git clone https://github.com/godotengine/godot.. works for anyone with an Internet connection.

Just adding as some asked - if you want to quote this to people who still believe we're mass blocking people on GitHub and cutting them off their tech stack, feel free to grab a screenshot. I locked my account while the heat dies down, so you can't easily link those tweets.

[–] self@awful.systems 4 points 3 months ago* (last edited 3 months ago)

ahahaha that’s amazing

it also pushed me to start learning Godot since its community seems awesome, and that’s definitely showing through on the docs so far — they go into so much depth on why Godot’s designed like it is, and what specifically it’s good for

I’ve only just started, but it’s reminding me very positively of what Unreal Engine was for a brief period of time: a runtime for a powerful domain-specific scripting language that could be extended by native code when needed, targeting indie devs

unfortunately Tim Sweeney kind of sucks at designing languages (though he used to do it a lot) so UnrealScript was a real fucking mess, and UE never really captured the indie market (cause you had to pay a fuckload for the privilege of writing native code) so UnrealScript got excised and the engine became “free” (as in free timeshare) and entirely refocused on developers pumping out AAA garbage and other whales (and, more charitably, anyone who needs an engine that can do state of the art graphics)

Godot, so far, to me feels kind of like an Unreal Engine that didn’t fuck up with the indie market and also isn’t closed source greedware

also apparently there’s a new Unreal scripting language? it’s got the Haskell guy behind it and it’s functional which is cool, but it’s also already bathed in horseshit:

Verse is the new scripting language for Unreal Engine, first implemented in Fortnite.[11] Simon Peyton Jones, known for his contributions to the Haskell programming language, joined Epic Games in December 2021 as Engineering Fellow to work on Verse with his long-time colleague Lennart Augustsson and others.[12] Conceived by Sweeney,[13] it was officially presented at Haskell eXchange in December 2022 as an open source functional-logic language for the metaverse.[14] A research paper, titled The Verse Calculus: a Core Calculus for Functional Logic Programming, was also published.[15]

The language was eventually launched in March 2023 as part of the release of the Unreal Editor for Fortnite (UEFN) at the Game Developers Conference, with plans to be available to all Unreal Engine users by 2025.[11]

so I guess Fortnite modders can weigh in on how good Haskell for Gaming is

e: also, imagine if any of these pro gamers knew Godot is the Cassette Beasts and Cruelty Squad engine

[–] self@awful.systems 10 points 3 months ago

fucking… that’s all? some shit you can do moments after learning about the GitHub API for the first time? and I shouldn’t be surprised, but this is the code that people were fellating in the Twitter comments and/or using to advertise their own shitware?

Been waiting for this since i opened my github account. 🙏🏼

fucker, how are you like this?

[–] self@awful.systems 11 points 3 months ago (4 children)

I can’t decide if calimisinit is better pronounced in a surfer bro or British accent, so my brain combined the two and I hate it

[–] self@awful.systems 4 points 3 months ago

that sounds awesome! godot in general seems to be a very practical game engine, and at this point I definitely want to do my next little experimental game project in Godot (with Rust, if the tooling for that is at all ready for production) so I have experience with at least one normal object-oriented game engine that isn’t an old unreal engine or idtech under my belt

like I mentioned, I really like how Bevy works, but in its current state it isn’t really ready for rapid development. a bare Bevy project is literally just the ECS and system scheduler but with no runloop. the defaults get you a lot of basics like a runloop, good renderer, input handling, audio, and such, but from there you still have to decide how everything works in terms of game logic — even with third-party plugins for stuff like physics for example, you still have to write logic for what a collision means to each entity involved. I also don’t think bevy has a unified editor or live code reloading at all yet? so for each game you have to write an editor (which the engine helps with a little bit) and potentially a live reload implementation (which sounds like hell)

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